Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

There are some really cool ideas here.  I liked the palette switching and that you not only had to worry about what blocks were active in each phase but also about how different the gravity/jump was in each one.  Very cool.  The platforming felt pretty good, though I definitely would have appreciated some coyote time :)

Unfortunately I ended up not making it terribly far because for the life of me I couldn't get the timing down for the parry mechanic (either it's really tight or it could just be a skill issue), so I wasn't able to clear the first room with the three switches after learning to parry.  But what I did get to experience was fun (and I may come back to this later because I hate to leave a game unfinished and I want to see some of the rooms from your screenshots :P).  

Solid entry; nice job!

There is some polishing yet left... After the jam is over, I will update the rooms to make them more playable so that others can have fun... Thanks for Playing btw :)