I can imagine this game within a museum as a sort of educational interactive display. I thought your use of the native language was great, and quite informational. I did not find the mechanics entirely engaging. I thought they might all cohere towards an assumed greater message of "care takes time," but I did not feel that way on completion. That may just be due to the experience's brevity, and thinking I might have more minigame's to play than I did. Thanks for making!