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Looking for feedback on my browser strategy game — Dot Siege

A topic by Vitalii DEV created 21 days ago Views: 121 Replies: 4
Viewing posts 1 to 3

Hi! I released Dot Siege a few days ago — a turn-based territory strategy game inspired by the classic pen-and-paper Dots.

I’m mainly trying to understand:

  • Is the capture mechanic clear without instructions?
  • Which AI difficulty feels best?
  • Did you want to play another match?
  • Would you like to play online?

A match takes only a few minutes. Any feedback would be really helpful.

Play Dot Siege: https://vitaliipolulikh.itch.io/dot-siege

(+1)

Played a match on Small vs Normal AI. I deliberately skipped the tutorial, because your first question is whether the capture mechanic is clear without instructions — so here is that answer honestly, plus one thing that looks like a bug.


The bug first: I set FIRST MOVE to "You — You place the opening dot", started the match, and the header said "AI to move". The AI placed the opening dot and I moved second. Either the setting is not being applied or the label is inverted.


On your question 1 — no, not from the board alone. Once the tutorial is skipped there is nothing on the play screen that says what a capture is, how large an enclosure has to be, or that captured dots are what score. I placed dots next to the AI's and nothing told me whether I was building toward anything. The tutorial is carrying the entire rules explanation, so "skip" is effectively "play without knowing the win condition". A one-line hint on the first turn would cover the players who skip.


The Hint button is a good safety net and I would surface it harder in the first match.


Small mismatch worth fixing since it sets expectations: your post here says "a match takes only a few minutes", but the setup screen says Small is 15x15, 6-10 min, Medium 10-15, Large 17-20. The game's own numbers disagree with the pitch. If 6 minutes is the real floor, saying so is better.


Last thing, on getting people to the board: there are six option groups before a first match (mode, board, opponent, first move, timer, end condition). For someone who has played twice that is great. For someone who clicked from a forum post it is a wall. A "Quick match" button using your defaults, with the full setup behind "Custom", would get first-timers playing sooner.


The paper-and-pen presentation is genuinely lovely — the torn notebook, the pens, the stick figures. That part sells itself.


I am doing the same thing with mine if you want to trade: a store and delivery-routing management sim, browser demo, no download — https://rldgamesstudio.itch.io/shelves-and-streets

Hey, thank you so much for the detailed feedback. I’ll definitely check your game once I return from my vacation!

The game feels like go. Easy to grasp but hard to master. So, capture mechanic felt pretty easy to learn to me. I suck at these games so Idk about the AI difficulty lol. Because of its mechanics are easy to grasp, I would try more even though I lose most of the time. This game definitely needs an online version btw. It would really increase the retention of players. Looks great overall.

Thank you so much for the feedback! Appreciate it.

Regarding the online mode, That’s my next step, you can also follow me for more similar updates like that thx for telling me I’ll add that for sure…