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Ralsei was swooned at that point, and I believe my Kris was still alive

Is there anything else that you remember.
also is this like- a common thing? how many times has it come up?

I've been going through the project trying to figure out how either bug is possible.

the way I have it working right now is a variable for each character's action,
and a script you use to alter it by pressing [</>]
if it is 'ITEM' when [z] is pressed, it sends a message to open the item menu, then stops that script, if it is 'MAGIC', it sends a message to open the spell menu, and stops that script.

the 'stopping script' part specifically should make it impossible for both to trigger.

there are only two things that receive the 'open item menu' message:
first, the menu text controller, to delete the flavor text so it doesn't overlap the menu.
Second, the item menu itself, which opens.

the same is true for the magic menu, only three things receive that message:
first, menu text controller
second, magic menu itself
and third, something to hide the knight's HP bar, for when you're returning to the magic menu after canceling [rude buster].

there should be no way they get mixed up, there is no overlap between the messages that triggers either one.


as for the 'used the [FIGHT]' issue, when you're in the item menu and press [x], it sets your selection to 'FIGHT', which might be how you're getting that bug? But it should also immediately return you to the previous menu and end the item script, which should prevent that from happening.

Any additional information would be helpful, because as of now, I am more confused than when I started looking into this, and have no idea what could possibly cause the bugs.