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(+2)

Super interesting adventure with a great twist and cool concept! Left me thinking


What I thought worked well

  • I like the abrupt twist, I think it'll work well at the table and it felt fresh.
  • The journaling experience is neat, I liked the vibe and felt like an easy game to pick up. 
  • Really interesting ending 


What I think could be improved

  • Maybe I missed it but I would have liked a better connection between the two parts in both parts. Maybe a hint, or a resurfacing of some elements 
  • The the latter half felt a bit toothless or bare, could have been fun with some element of threat or character or something beyond keys to the end
(+1)

Thank you for your feedback.

I’ll note down for a version 2:

“Some kind of timer in the dungeon, while the vessel falls towards the singularity.”

You’re right, this part can’t just assume players will find it suspenseful and has to do a little work for it to be tense.

That's sick, and I think that would be perfect.