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General Discussion Sticky

A topic by bitshiftgames created Jun 15, 2023 Views: 52,578 Replies: 734
Viewing posts 201 to 217 of 217 · Previous page · First page
(+1)

i have a few question.

1: do you have planned the whole series out with a end goal in mind or does your planning only go as far as the chapter you are currently working on?

2: when you have finished all the will you put the game up in a bundle form or do you keep it in separate downloads?

3: does it get easier and faster with every chapter you make on or are they taking equally long?

Developer

1. In broad strokes, I have the full 5 game narrative arc planned, yes, although things obviously always shift a bit in development. But some general planning was needed, because there's an overarching story for the whole thing. That said, Chapter 3 is going to be a bit of an oddball, because it's somewhat separate from that. SOMEWHAT, but not entirely.

2. We'll see. A bundle is certainly a possibility, but that's a loooong way off. I certainly wouldn't hold off buying the games in hopes of getting a bulk discount. 

3. It definitely gets easier and faster to do x or y as I go, and as I learn. But also, I want to make each game more sophisticated, more interesting and hopefully a little more fun than the last. 3 is going to be a LOT more complicated than GT: more content, more stuff going on in Haven (especially eventually with the addon packs), and just a lot more refinement to little things here and there. If I just cranked out GT, but with new setting and species, I could have finished a lot sooner, but every time I want to try out new things I wasn't able to do before. 

I don't want to get expectations TOO high, it is an RPGMaker game at the end of the day. But there are a lot of neat little things going on with 3 that GT didn't have. I just spent a day, for example, setting up an instant retry option on a mini-boss, something I've never done before and something RPGMaker surprisingly has no built-in system for, and which is surprisingly difficult. This is definitely something people are going to die to their first few tries though, AND it has a fancy lead-up to it, so I didn't want to subject people to having to watch that same leadup over and over and over and over until they want to throw something. Now it's a nice clean "try again", like a real game!

(+1)

I think I asked this before but don’t know where it went (I am new to this website) but, question. does this work on Linux (preferably SteamOS)? If not, are there plans to add Linux support in the future?

Developer(+1)

Oh no worries. Officially, no. The only supported system is Windows. Unofficially, RPGMaker MV is just a bunch of Javascript running in a local web page, running in a headerless browser. So it's somewhat possible to get it running anywhere that has a modern browser. Literally just drag and drop the html file (You'll probably have to turn off some nonsense "security" features preventing you from running a local web page). However, some of my plugins assume a windows filesystem for various things, so you may end up having a variety of things break. You're certainly welcome to try though.

(+2)

Hey Bittty could we get a leak or a teaser of chapter 3 for exchange some filthy acts done at a reasonable;3

Developer

Look, I appreciate it, but getting me distracted is only gonna slow things down :D.

(+2)

Dam if only Bitty was like Mezz bc he would of:3

(+1)

https://www.pcgamer.com/games/rpg/in-its-first-major-visual-overhaul-ever-rpg-ma...

I heard the newest version of RPG Maker is going to support 2.5D graphics like Octopath Traveller. Definitely too late for CS:3 but how viable is that for future games? 

(+1)

THAT WOULD BE COOL AF PLEASE LOOK INTO THIS FR BITTY

Developer (3 edits)

I can understand the enthusiasm, but, as they say, big no from me. Allow me to explain.

I show my age here, but anyone remember a game called SimCopter? No? Ok then. How about SimCity? Biiig popular game in the 90s, early 00s. Top-down, 2d/isometric sprite layout, managing a city. Crucially, everything was laid out in tiles and with pre-defined sprites for everything. So as basic 3d became possible on consumer PCs, someone thought "Hey, what if we just made a 3d model for every tile in the game, and made some code to populate a 3d map with those tiles, in the same layout they were in a given 2d map? And then you could like...explore it in 3d and stuff!" And so they did, both in SimCopter, and in Sim...driver? Some car game. You could take your existing Simcity 2d maps, drop them into these games, and drive or fly around them in primitive 3d. VERY buggy, but a lot of fun for the time.

RPGMaker has actually had a system like this for some time: take existing tiles, make 3d models, use the map file as an guide to arrange these models in a 3d space. The only real new thing in the system described in the article seems to be the...presentation of the 3d models? The style? But "3d RPGMaker!" has been a thing for years now. 

However, the keen-brained among you may have already picked up the problem with this system: 

1. It requires a 3d model for EACH tile

2. 3d models are orders of magnitude harder to create and modify than 2d sprites.

Thus, a system like this is fine and dandy as long as you're sticking to default sprites and tiles, but utterly falls apart as soon as you try to customize anything, because you're on the hook for making all the new 3d models. Now, details are scarce here: To be fair, it COULD be that the models are generated by the system itself automatically based on some internal ruleset (walls all look like THIS, player sprites all look like THIS, etc, with the textures grabbed directly from the 2d character and tilesheets.) The previous plugin that ALREADY EXISTED seems to work like this. But that seems...less than ideal, as, just as an example, said sheets are far too low resolution to look good on a 3d model, even a "low poly" one. 

About 75% of the tile and sprite work in Chapter 3 is non-default. Mostly made by others, used with permission or bought, but a few hand-crafted myself. This takes some work, but that's mostly down to mixing and matching tilesheets, which amounts to editing image files on a grid. That takes some time, but it's not all that complicated. There is no way on earth I could make even simple matching 3d models (And matching textures!) for all these tiles and sprites. If everything is auto-generated, great, but that's likely still going to require more work to make the system happy, and leads into another problem:

3d is an entirely different design language than 2d. You can see developers discovering this in the early days of the n64 and ps1. You design differently for 3d than you do for 2d, it's not something that can be simply translated, because something is lost in that translation. You have to play to the strengths of having that 3d space, and the limitations, and if you do, that's a LOT more effort and time. When I started considering making games, I very deliberately went with 2d because the workload for even a simple 3d game is insane. There would be no time or energy left to build out something with fun space and detail and function. You can see this in the history of professional games: back in the early days, it wasn't uncommon for a game to be made by 1-5 people. That grew to 20 or so by the SNES era, and now it's HUNDREDS. It pays to keep the scope simple.

I don't mean to crap on people's enthusiasm, I can see it looking neat at first. But it PROBABLY (though maybe not!) involves more work, and I think, as presented, it would get old fast, and not really work with the mechanics of the game as such. How do you dodge chasing enemies, for example, when your camera is so low to the ground like that? Everything is obscured by a building.


P.S. I hate journalists so, SO much. This is not RPGMaker's "first major visual overhaul ever". RPG Tsukūru Dante 98 came out in 1992 for the NEC PC-9800. I'm willing to bet things have PROGRESSED a little since then visually. Even the difference between RPGMaker 2000 and VX Ace were pretty significant compared to MV (as I'm reminded every time I find a neat tilesheet only to discover I can't use it because it's the GODDAMN VX RESOLUTION). But no, you're right PCGamer, this 3d trick that has existed since 2019 is totally unprecedented.

(+1)

if you had the time and money and man power of a studio would you make this game in 2.5d bitty?

Developer

Probably not. That massive book I wrote aside, I'm just not a fan of the style. If I had a bunch of people and money to work with, I'd probably put it toward: 

1. Faster production of what I make now. 

2. Higher quality of what I make now. 

3. Parallel production (more than one thing cooking at a time, although this may just be a version of #1.

4. Possibly exploration of simple 3d games, playing to the strengths of the medium.

5. Some limited degree of merchandise.

(+3)

Mezz fleshlight?????

Developer(+1)

I was thinking more something like this. Lots of possibilities though.

something like that would be cool,,, but nekobb has a point XD

(+1)

But in all honesty a poster would be cool af

Developer (1 edit)

Posters are another possibility, and high probability if I do anything because it's fairly simple to do and has a high likelihood of having room for a decent profit margin. As far as sex toys go, especially fuckable ones, my feeling is that they tend to be very expensive for something that wears out fairly quickly. As with the games themselves, I'd want to sell stuff (at least for the first few items) that was fairly accessible to people budget-wise. Also less health/safety concerns: I'd have to be REAL careful if I was selling toys that they were actual quality material and not contaminated with some shit. 

(+1)

Yeah I dont think toys would get very far. Did you have an idea when merchandise would be considered?  Like after chapter 3 or all five chapters?

(+1)

I've seen artists who've done collabs with sex toy companies with their characters like Braeburned and Twin Tail Creations. I don't know what the revenue sharing is like though. I remember one artist saying they got approached to do this once and all they would have gotten is a free copy of the toy? Which is neat but not exactly a great deal.

(+1)

I would love this. or boar cock dildo >:3c

(+1)

You like sucking off boars don't you:3

(+2)

Bunch of silly little boarkissers in this thread UvU

(+1)

I wounder if Bitty is a boarkisser.

Developer(+2)

I'm more of the boar.

(+1)

YES BOAR COCK IS GREAT AND I LOVE TO SERVE IT
I'M NOT A HERO IM A COCK TOY

(+1)

I think this lil bunny loves yeen cock as well

(+1)

yes :3

(+2)

I think little keychains with Mezz in his different outfits would be nice.

that would be a fine addition to any collection 

Developer

Ha! Yeah, lot of possibilities, but I don't want to get distracted for now. Will certainly consider once I have the first release of this chapter taken care of though.

(+1)

Looks like I haven't played since version 1.0.5   and now I downloaded 1.0.7.  Is there a great deal of difference to really dig through a new run of the game or is it more smaller quality of life updates?    And if it's okay to drop this question here too, how are future releases for new chapters or updates looking at this time?  

Developer

I do a dev log for each new release, and clearly label them, so if you're every curious you can just thumb through those. Since you asked though: It looks 1.0.6 changed data crystal handling, which will be important to carry your info over to Chapter 3. At the very least, you'll want to carry your normal saves over to an updated version of GT and play through to whatever ending/playthrough you want to be "official", so that the proper new datacrystal is written to the game directory (you can check the "created" date on the datacrystal file to make sure it's fresh).

1.0.6 also updated the lighting engine to run better, and added a load option to the menu, but those are obviously QOL, not crucial. 1.0.7 just fixed a sprite glitch in the gallery, so again, minor. Long story short though, I still would recommend getting the newest version and genning those datacrystal file(s) in prep for Chapter 3.

As for how 3 is going, again, I post an update to the dev logs here every three months or so, next one is planned at the end of this month. Currently nearing the end of the programming/game design for the game(for initial release) (hopefully also by end of next month), which will "only" leave drawing, writing, and slotting in the planned scenes, which I estimate at 4-5 months.

(+1)

Hello, bitshift! :3 just wondering, if there's any chance of snake hypnosis? They are the stereotypical choice for hypnosis and such, like using their colorful eyes, and they are really cute. I'd love to see mezz interact with them

Developer

Probably not for Chapter 3. Will see what happens in 4 though.

(+1)

Of course, you already have stuff in place for 3! I didn't mean immediately, haha. I do know they will be cute in your art style, though.

(+1)

Any way bitty just checking up on you and just wondering how development is going

Developer

Pretty good! No spoilers, but dev update is coming on the end of this month, and I should have some pretty solid progress to share.

(+1)

Cant wait for the update. random question, will itch get CS3 at the same time as subscriberstar

Developer

No, Substar always gets the release a month early. This has its ups and downs: you get the game earlier, but you also get the very first raw version of it, before any bug fixes, extra balancing etc. I'll let people know once it's getting close regardless though, and for some people SubStar may be the better option, as there are a LOT of payment options now, including expanded credit card options. Definitely worth checking out, even just for one month to buy the game, if you can't use Paypal here on Itch.

(+1)

will you announce when subscriberstar gets its release on itch. Also do i get a copy on itch if i cancel my subscription

Developer

Sorry to leave you hanging, not sure why I didn't see this earlier. I will definitely announce the public release of Chapter 3 a bit before it comes out. Whether I announce the substar early release will have to be a call made when it happens. To some degree I like to keep that a "soft launch" with a smaller group so I can identify bugs and other issues before it goes out to a wider audience. But we'll see.

(+1)

Sup, so I was thinking if you had any plan on making the villains or antagonists playable at some point, haven't seen many games where you can embody the enemies and actually take the initative in that regard.

Gonna be honest after seeing what Khazeem could do to Mezz back in gutter trash I got really excited (and aroused) thinking about the potential possibilties that such a thing could provide to the game.

Developer

Technically there are BRIEF moments of this in GT where one of the ordinary hyenas leads Mezz around a bit. But it's brief, and not really fully "playing". It's certainly a fun idea, but one I probably won't do for the immediate future, as I already have a lot on my plate (and a LOT in the game, as the gameplay nears finalization here). Will certainly keep in mind though.

(4 edits) (+1)

Yeah and btw that moment was hot af I gotta give you props to that the fact that Mezz's brain was fried at the end due to the drug was also really fitting it would have been interesting adding some sort of endless gamemode of just whoring out with small variations of the previous sex scenes to add some new spice to the whole act, think of it as a way to an in-built replayability feature as IMO replayability is underrated, if your game is good enough to always make someone come back that is a gem and it is true that if you can make the writing filthy and sexy you've got like 70% of it covered but the image is what is gonna stick in the mind.


I do believe like that was kinda the idea if you went through the main district servicing the dogs, but I was thinking of something more long lasting so to speak.

Developer

Oh I think you're definitely going to enjoy some of 3 then. Still haven't fully done the endless servicing thing, but there's definitely some stuff that leans in that direction.

(+1)

Can't wait to see what you've got in store

(+1)

I don't know of many games that make you the Dom in a hypno scenario but I feel like the gameplay would also be different to play into a power fantasy. Maybe more in line with like a management sim or something like Pokemon but with more mind control.

(3 edits) (+1)

I'm just a sucker for alternative gamemodes, have you ever played the zodiac knights on the ps2? you know, that game that allowed you to be the silver knights and then the other mode where you played as the villain within the same context? I suppose I was kinda referring to that, an alternative mode of sorts that allows you to be the one causing the "Game over" to the protagonist, I just really digged Khazeem and the fact that being a big Hyena hunk literally draping your musky genitals over your victims is enough to break their minds was such a power move that I don't think I've ever experienced such a delight playing a porn game in like, ever.


At that point you are essentially switching the POV from Mezz to the villain and formalizing that switch with an alternative gamemode would be absolutely amazing, like unlocking secret content.

(+1)

I hope mezz at someone has to deal with someone whos a brute that is extremely unstable in the way that mezz trys to manage there mood swings bc he will get the blunt of their force in ways ykyk

Developer

I mean the wolves are designed around being rougher enemies, so a bit at least.

Like i mean like the perfect person was the gutter trash boss. I fogor his name. But like what if mess had to deal with his random mood swings and unproductivity for a whole chapter. also What wolfs???????

ummmm would their ever be women/futa enemy/important story characters in my gay sex porno game.

Oh yeah hyenas irl the females are technically futas. Sooooo big dick yeens.

(+1)

ALSOOOO will there be more variety of cocks in game

Developer

New characters, so new dicks. Will have to wait and see how they turn out though.

(+1)

Want to start off by saying how much I love these games. I mean, the intricate narrative, the addicting gameplay, the wonderfully descriptive lewd scenes—it’s all seriously top tier.   //-u-//

On to the question, I could’ve sworn I read that Cruel Serenade’s save data can be linked with Gutter Trash, is that true? What gets linked over, your level? Items? If so, how would I go about doing it? 

Thank you :)

Developer

Well thank you! Glad you're enjoying the games so far. I've always felt that people leave a lot on the table when they make explicit games; there's so much more you can do with an interactive medium than a simple graphic novel or a fighter that shows you a few mediocre cg when you lose or whatever. For a while, the Japanese were KILLER at this, and really inspired in terms of the fun a person could have if they cared. So if I've been able to capture and bring along at least a little of that, I'm glad.

On saves, you're correct! There are two saves with the game, the normal RPGMaker system, and an extended system I call "Data Crystals". In your game folder for GT, under js\plugins, you will find a "DataCrystal.js". This is, at first, a default placeholder. DataCrystal has an "inbox" and "outbox" location for each game (except the first, obviously, where it only goes out). When a game is finished in one of the survivable endings (where Mezz continues on one way or another), DataCrystal.js is written to the MAIN game folder (next to the exe). This contains certain details about how you played the game. You can then take this file and place it in js\plugins for the NEXT game, overwriting the placeholder file. When you start up the game (say GT) and start a new game, it will read this file and, depending on how you played the PREVIOUS game, unlock certain new scenes around Haven. The idea is that depending on how you play each game, certain corruption side-plots open up around Haven. Alternatively, if you avoid all this, you get a "pure" subplot, starting in chapter 3, where you get to date Scratch (NOT in the initial release, but will be there eventually). GT, like CS1, will also write a DataCrystal file to its main game folder on completion, which can then by carried over to Chapter 3 in the same way. As far as what matters for this, it's mainly how many times Mezz was defeated in the main "defeated by mobs" loop that each game has, though certain other things are tracked as well.

(+1)

Awesome! Managed to get it working for the less "pure" route in GT haha. As for your hopes of making an standout explicit game on par with your Japanese inspirations, I feel like a bit of a broken record, but personally I think you're totally killing it and look forward to what is coming next :). Out of curiosity, have you thought about potentially  updating the Data Crystal so that it carries over unique skills/key items earned in previous chapters as well as maybe levels for further immersion?

Developer (1 edit)

Aw, well thanks! Good to hear.

As far as adding more, it's important to manage scope on these things. A lot of stuff isn't carried over by design, because it makes balance and managing various things overcomplicated. I decided on 3, for example, to just stop scaling Mezz's level every game because the games aren't really ABOUT that and balance rapidly becomes over-complicated. I'll also usually have a particular special skill, and battlesex mechanics for each given game, and not carry them over so each has room to breathe on its own.

(+2)

hey! Love the game! I was wondering if you’d ever add a smell fetish or musk to the game in newer chapters?

Developer(+1)

Sorry for the delay, this post got caught in automod. I do a LITTLE scent stuff here and there, and there will definitely be more of the same in 3, but not the heavy stuff most people into that kind of thing are probably looking for. 

(+2)

Love the series and been excited and waiting on the next one coming being two month since a update thought i would ask how is everything going so far! 

Developer

Ha! Guess I sleeper-cell activated some people by doing that quick patch on CS. But fear not, progress continues, and an ACTUAL progress update post should be coming on the end of the month.

(+1)

I decided to download the demo of the second chapter in advance so as not to worry about it later, as I realized, I need to transfer the files from the folder of chapter 2 to the folder of chapter 1, but the problem is that the instructions there are in Japanese, and this is already the edge for me in understanding foreign languages. Of course, I can use a translator to translate these instructions, but wouldn't it be easier to put the instructions in English along with the instructions in Japanese? Anyway, how do I transfer the files of the second chapter to the main game/first chapter?

Developer

Apologies, that "demo" isn't a demo: I've been using the "demo" functionality on Itch to make sure anyone could download official translations (Japanese in this case). However, it's caused a lot of confusion, and realistically no one is going to need to download the translation unless they've bought the game to begin with, so I'll probably relocate that to the list of game files before too long here. 

I should further clarify that the games don't install "on top" of each other: the TRANSLATIONS do, but each game is stand-alone. Only the datacrystal.js file is copied over to potentially unlock some extra scenes, but that's optional. 

(+1)

After formatting my stuff I've been replaying through both chapter 1 and chapter 2, and have been having a blast. However, as I was playing through chapter 2, I became curious about the endings themselves.
In chapter 1 things are rather straightforward, either you do things normally or the slut way, meaning you could continue the other chapters with two different DataCrystals which I made. However, in chapter 2, you also get the usual good and slut endings, but these two can branch into a sub-ending of sorts (?) if you use the pendant given to you. If the following question is too into spoilers territory (or you're still figuring out as things progress which is also perfectly fine), does this mean we'd need a total of 4 DataCrystals alone for chapter 2? Just wondering so I can be fully prepared for when Chapter 3 comes out.
Hope progress is going smoothly and that things are well on your end, can't wait for the progress update later this month!

The crystal is a JSON holding variables like how many times you got knocked out and whether you got the slut ending or not. I'm guessing you'd only need one crystal from the second game that copies the variables from game one over but also adds the new game's variables. 

Developer(+1)

It depends on what you mean by "how many datacrystal files will we need?" GT, and Chapter 3, can only take one datacrystal file at a time. You save out multiples from the previous game(s) and explore each if you'd like, but you'd have to swap to a new one for each possibility. 

More broadly, what are the dc files for and what do they do? Primarily, they determine which of three additional scenarios you unlock in Haven as things progress: Boars, Hyenas, and Scratch. Boars and hyenas are unlocked by meeting the right triggers in the previous game. If/once you trigger their Haven scenario, that is ALSO tracked, as those scenarios have stages that unfold with each game (the second boar stage will be in Chapter 3's haven, but only if you triggered the first in GT). Scratch will be unlocked in 3 (eventually) if you manage to get through both CS and GT "Clean" (well, clean enough). The hyena and boar scenarios can exist side-by-side in 3 and onward, but you'll have to chose one or the other ultimately. Scratch's scenario is exclusive.

So let's consider:
If you wanted to see everything in GT, you'd need one DC file, with the requirements to unlock the boars.
If you wanted to see everything in Chapt. 3 (eventually, hyenas won't be in on release, nor will Scratch's scenario), you'd need 2 DC files: one with the boar scenario triggered in GT and the proper triggers from GT to start the hyena scenario in 3, and one that was "pure" so you could start the Scratch scenario. I suppose you could argue you technically need 4 if you want there to be a. a scenario with JUST hyenas in Haven b. A scenario with JUST boars c. A scenario with both d. A scenario with Scratch. But you don't get any extra content from being boar or hyena exclusive, it's just a neat little reflection of your choices up to that point. 

So in practical terms, you'll need one DC file for Chapter 3 on launch to see everything, and a second variant eventually if you want to see the Scratch stuff.
And thanks! Will be fun to share how things are going so far.

(+1)

Hello, I just recently became interested in your game. I noticed that your game can be downloaded for free on other sites, in simple words, your game has been spiraled. I'm wondering how you feel about this. To be honest, I didn't download the game from third-party sites because I was afraid that I would download some kind of virus to my PC if I succumbed to the temptation.

Developer

Oh I'm aware. The reality is there isn't a lot I can do about it: I don't have tens of thousands of dollars I can shovel into a team of lawyers to constantly play wack-a-mole with these sites, and even if I did, that would only have a limited effect. But the reality is ALSO that games tend to make most of their money on release, and most people just buy it on release rather than waiting, even a little, for a pirated copy to come out. Buying is more convenient: you don't have to go looking for a good source, fuck around with shady download sites, and then repeat all that when new content comes out. You can just go to itch and hit download.

I would also say that at least in the US, this is a VERY affordable game, which helps. The $80+ price tags a lot of professional games have now are a huge pain point, and undoubtedly fuel increased piracy (or even worse, just total dis-interest), but if you're not homeless you can probably afford to drop $10 to get a couple days worth of horny entertainment.

The other advantage I have is that my work lies squarely in the furry fandom, and the fandom is crazy, in both good and bad ways. But one of the GOOD ways is that they are VERY willing to buy things and support creators, so if you give them something that's actually WORTH buying, even better. You're definitely going to have a market. A LOT of the people in the fandom both have money to spend (on non-essential stuff) and are happy to actually spend it, which is an increasingly rare thing in the current national and global situation.

And although it's almost cliche at this point, Gabe was right: what matters isn't how many people pirate a game, but how many people buy it. So far, enough have to allow my life to transform from horrible to manageable, and when 3 finally releases I may manage to reach "Kind of mostly alright."

(+1)

I just typed the name of the game into the browser search engine for fun to see what it would give me besides your game page on itch.io . I didn't think that games with itch.io They are also susceptible to piracy, as are games from Steam. However, this piracy can be justified, because some people cannot buy the game not because of financial problems, but simply because payment systems are unavailable depending on the country. For example, I am from Russia and I cannot use PayPal because it cannot be registered in Russian, only in other CIS countries. I can't even pay for a subscription to SubscribeStar.Adult is not easy because payment systems are unavailable, but simply because SS itself does not allow me to do this

I thought I saw that you wrote that you are ready to give access keys to the game if someone really does not have the opportunity to buy the game in the usual way, I would like to discuss this with you on this topic, but in a more private setting. Do you have a discord or other social media?

Developer (1 edit)

I assume by your user name you may be in the fandom: do you have an FA account? If so, you can drop me a note there, I'm just "bitshift". 

I will point out a few things as well that may be useful. First, my Substar page is under .art rather than .adult, as it contains no actual humans. This is a split substar did a while ago for various reasons. Second, in addition to the typical credit card payments, Substar also now has a "wallet" feature that can be be filled with various means, including crypto. I know this is a big hassle, and a lot of people don't want to mess with it or are unable to, and I'm also not sure if Substar is simply ip-banning Russian use at the moment, but I thought it might be worth pointing out. Regardless, drop me a note on FA if you can and we can talk further there.

But yes, obviously if people are literally unable to buy my games due to thoroughly enforced international sanctions, I have no problem with them pirating at that point.

(1 edit) (+1)

In fact, I wrote to you a long time ago in the FA, my account is named Bendy (please do not watch my favs), you will see a comment on your FA page. I also decided to check if your nickname in FA matches any discord account and entered your nickname with FA into the friends search bar and he found an account with such a nickname, the only thing I could do after that was send a friend request to this account and that's it, he doesn't accept messages. I do not know if this is your account or not, it's just an incredible coincidence.

Edit: I noticed how you wrote to me on FA that you don't have a discord, then the situation with that account from the discord becomes more mysterious.

Developer

Again, no discord. If there's a "bitshift" there, it's not me. Second, if you are on FA, like I said, send me a note and we can talk there.

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