This is such a cool idea! Interacting with the real-world environment and gamifying random encounters is such a cool way to bring the theme to life and add tension. Great job!
DUDE I LOVE THIS! Honestly I think a lot could be expanded upon it if desired. I wish more people made stuff like this. Walking games and games that introduce their rules through an in-universe style are chef's kiss. I need to try and make one at some point. Best believe I am gonna be walking around my campus like a weirdo givin this a try!
This is a brilliant concept and idea, i might try a sortie one of these days. A question : does the consequence takes effect if the bleed action has failed? Or when you scan the anomaly?
Comments
This is such a cool idea! Interacting with the real-world environment and gamifying random encounters is such a cool way to bring the theme to life and add tension. Great job!
DUDE I LOVE THIS! Honestly I think a lot could be expanded upon it if desired. I wish more people made stuff like this. Walking games and games that introduce their rules through an in-universe style are chef's kiss. I need to try and make one at some point. Best believe I am gonna be walking around my campus like a weirdo givin this a try!
Thanks so much. When I was putting it together I had an idea for a full campaign, which I might do at some point. Good luck!
This is a brilliant concept and idea, i might try a sortie one of these days. A question : does the consequence takes effect if the bleed action has failed? Or when you scan the anomaly?
When the action fails :) good luck, operative.
This is great!
YAAASSS!!! Walking games FTW!! Anything to help me get my steps in. Can't wait to give this a try!
Took me a minute to realize this is intended (I think) to be played by walking around an actual city. Very cool concept! Nice work!
Thank you. Yes it is!