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A jam submission

THE OFFICE OF ANOMALOUS ARCHITECTUREView project page

Operative's Manual
Submitted by Trollish Delver Games — 8 days, 7 hours before the deadline
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THE OFFICE OF ANOMALOUS ARCHITECTURE's itch.io page

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Comments

Submitted(+1)

This is such a cool idea! Interacting with the real-world environment and gamifying random encounters is such a cool way to bring the theme to life and add tension. Great job!

Submitted(+1)

DUDE I LOVE THIS! Honestly I think a lot could be expanded upon it if desired. I wish more people made stuff like this. Walking games and games that introduce their rules through an in-universe style are chef's kiss. I need to try and make one at some point. Best believe I am gonna be walking around my campus like a weirdo givin this a try! 

DeveloperSubmitted(+1)

Thanks so much. When I was putting it together I had an idea for a full campaign, which I might do at some point. Good luck!

Submitted(+1)

This is a brilliant concept and idea, i might try a sortie one of these days. A question : does the consequence takes effect if the bleed action has failed? Or when you scan the anomaly? 

DeveloperSubmitted(+1)

When the action fails :) good luck, operative.

Submitted(+1)

This is great!

Submitted(+1)

YAAASSS!!! Walking games FTW!!  Anything to help me get my steps in.  Can't wait to give this  a try!

Submitted(+1)

Took me a minute to realize this is intended (I think) to be played by walking around an actual city. Very cool concept! Nice work!

DeveloperSubmitted

Thank you. Yes it is!