I've got a pretty fleshed out concept -- hoping to have enough time to put it together!
GomezWritesGames
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I didn't realize I needed an analog tamagotchi until now. I love this idea, and the art and layout are outstanding. I'm a little confused by the brain fog -- what dictactes the starting amount? ANd do you keep track of it with tokens on the brain? Maybe I'm missing that, but I read the rules a couple times and can't seem to find references to how it spawns, only how to reduce it.
This would make for such a fun party game. I love the escalating tension, blame shifting, and Canadianisms. Sorry for taking so long to write a review. I wanted to write sooner, but someone was playing Nickelback all morning, and, maybe it's just me, but that just was too distracting of an environment to give this a proper look over until now.
I'm still hard at work expanding this into a full-blown book, but I'm being pretty ambitious with it, so there is a long ways to go. BUT, I did recently finish a short comic to include with the current tri-fold when I vend at conventions, and I completely forgot to upload it to Itch! I'm working today, but I'll do my best to get that uploaded in a few days. Thanks for checking in!
Thanks for checking it out! I'm planning on expanding this into something bigger than a tri-fold and hoping to add some Living Weapons that use ranged attacks, so DEX will likely become more multifaceted. I'm looking forward to expanding class skills, too, since they'll likely end up living in the rules instead of on the character sheet.
Such an interesting and fun way to add depth to any setting in your games. I'm planning on using this solo for session prep, but it would also make a terrific game for a group -- particularly for those nights where one of your players needs to cancel, etc. The information is really well laid out, and I appreciate the tables being available on the hex map!








