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GomezWritesGames

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A member registered Jan 07, 2022 · View creator page →

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I've got a pretty fleshed out concept -- hoping to have enough time to put it together!

This slaps. Love the shutter island vibes, and the before and after shifts are really neat. The mini map and shuffling map pieces are also great. Nice work! (and nice job with the NPC names 😜)

This looks great! The pointcrawl and random encounters really simulate the stress and intensity of the "get-rid-of-the-body" scenario. The layout is super clean and easy to read as well. Love this!

Ohhh, that makes total sense! Thanks for clarifying!

I didn't realize I needed an analog tamagotchi until now. I love this idea, and the art and layout are outstanding. I'm a little confused by the brain fog -- what dictactes the starting amount? ANd do you keep track of it with tokens on the brain? Maybe I'm missing that, but I read the rules a couple times and can't seem to find references to how it spawns, only how to reduce it.

The art in this is stunning, and the encounter and artifacts are twisted in the best ways possible. What a kick-ass resource for LH!

Love the theme, and nice job hacking L&F to align with the post-apocalyptic setting. As someone that grew up exploring my neighborhood on two wheels, this one hits home in a great way!

Love the old-school vibe and clean layout. The character generation, map creation, and fame system look great! Nice work!

This is such a cool idea! Interacting with the real-world environment and gamifying random encounters is such a cool way to bring the theme to life and add tension. Great job!

This would make for such a fun party game. I love the escalating tension, blame shifting, and Canadianisms. Sorry for taking so long to write a review. I wanted to write sooner, but someone was playing Nickelback all morning, and, maybe it's just me, but that just was too distracting of an environment to give this a proper look over until now.

Love this idea and how you leaned into the silliness that can creep into classic dungeon crawls. Lots of fun stuff to discover and plenty of goofy obstacles to overcome. Nice work!

This is gorgeous! Love the art, layout, and theme. The fae world looks fun to explore, and the nod to Shelley's poem is a great touch to help establish tone. Great work!

This is gorgeous! Love the art, layout, and theme. The fae world looks fun to explore, and the nod to Shelley's poem is a great touch to help establish tone. Great work!

Nice work! The mad-libs style prompts along with increasing location die size make for a great way to escalate things as the game progresses, and the system itself is clear and super-flexible. The reward poster as a mechanism to establish characters, conflict, and setting is genius!

Nice work! The mad-libs style prompts along with increasing location die size make for a great way to escalate things as the game progresses, and the system itself is clear and super-flexible. The reward poster as a mechanism to establish characters, conflict, and setting is genius!

So much game in such a small package. The setting has so much intrinsic richness, and blending it with strange visitors and time paradoxes just takes it to another level.  I also love the mechanic(ism) of the increasing RV -- nice way to push things toward a wild conclusion.

Love this! I can see the dwindling fuel supply making for a tense (but fun!) end-game state. Super easy to parse and great layout as always! (also a big chef's kiss for that color palette)

What a fun concept! I love the prompts, and I love that the different stop prompts subtly encourage you to explore new areas to potentially encounter a different sensory experience (and a different prompt as a result). How cool!

What a fun concept! I love the prompts, and I love that the different stop prompts subtly encourage you to explore new areas to potentially encounter a different sensory experience (and a different prompt as a result). How cool!

I adore this idea! You've done a fantastic job making the rules clear and concise, and the graphic design & layout match the game's vibe so well. Can't wait to try this out!

I adore this idea! You've done a fantastic job making the rules clear and concise, and the graphic design & layout match the game's vibe so well. Can't wait to try this out!

Heck yeah! Love all the maze-like corridors you've got! Thanks so much for sharing!

thanks a ton! I’m glad to hear it’s got your creativity flowing!

I frickin love that idea. Would love to see the dungeon if you get a chance to share it!

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This is so frickin’ cool. You’ve managed to squeeze so much world-building into just a few pages! I haven’t run Cairn yet, but this is making me want to reaaaaal bad. 

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Yup! The process for building the dungeon is on the back of the postcard. There isn't a ruleset for roleplaying the dungeon -- it's more just something fun to make to send to a friend, though you could certainly incorporate it as a place to explore using whatever ruleset you usually play with!

Thanks! I'm definitely planning on adding these to my website once my printed copies arrive. I was thinking of selling them in a five-pack or something to make the shipping a little more worthwhile.

I'm still hard at work expanding this into a full-blown book, but I'm being pretty ambitious with it, so there is a long ways to go. BUT, I did recently finish a short comic to include with the current tri-fold when I vend at conventions, and I completely forgot to upload it to Itch! I'm working today, but I'll do my best to get that uploaded in a few days. Thanks for checking in!

This is such a unique storytelling framework, and the prose is lovely. You had me hook, line, & sinker from the first words. I would love to read more in this style -- it would lend itself so well to a book of short stories. Fantastic work, Katt!

Sure - I just added a handful more.

Love all the opportunities for creepy & weird discoveries, and the boot sequence clock is such a great way to crank up the tension!

Thanks a bunch! I appreciate the support so much 😊 More Unworthy content is definitely in the works!

Thanks so much! I really appreciate you checking it out! I grew up in Albuquerque, and the smaller mountain towns around NM always had this eerie quietness about them. It was fun tapping into that vibe for this adventure.

Thanks for checking it out! I'm planning on expanding this into something bigger than a tri-fold and hoping to add some Living Weapons that use ranged attacks, so DEX will likely become more multifaceted. I'm looking forward to expanding class skills, too, since they'll likely end up living in the rules instead of on the character sheet.

Fun little game with absolutely gorgeous art!

Fantastic work here! The writing, art, and layout are top-notch -- tons of great opportunities for interesting interactions. Can't wait to play this! (also, please consider making a Bugboy plushie 🤣)

I'm in love with this design. You've packed so much into such little space while keeping the rules and operations crystal clear. Amazing work!

Such an interesting and fun way to add depth to any setting in your games. I'm planning on using this solo for session prep, but it would also make a terrific game for a group -- particularly for those nights where one of your players needs to cancel, etc. The information is really well laid out, and I appreciate the tables being available on the hex map!

Thanks so much for checking it out and the incredibly kind words! 🥰

I love the texture of your illustrations, and the linocuts are such a nice touch. Your writing is evocative as always. Love the universe you're building here!