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(+1)

This is a pretty addictive game. I would say that the balancing how for how numbers scale should be calibrated, as it tended to explode really, really quickly once you unlock a new upgrade after lots of grinding earlier. Establishing the relationship between prestige currency and in-game currency as well as how multipliers interact (are they added or multiplicative?) would be nice too.

But overall, really fun. I found myself wanting to play just "one more round" each time. I think some of the upgrades would be better scaling non-linearly (such as the amount of extra time - rounds can get to be way too long long once you break past 1e20 or so).

(+1)

Thank you very much for playing! :)

This is still the original gamejam version, but balancing is something I've been messing with a lot recently. It's almost in the state I want for me to start expanding more. 

As for the time upgrades, in the current version I'm working on,  the first one caps at adding 60 seconds, and the second one caps at 110 seconds, so that the timer will now max out at 3 minutes. 

I've done a bit of bug fixing and quality of life stuff as well, like fixing the crash in the 1e300+ range, adding cash/sec and prestige earned this round trackers, and adding a small screen letting you know you ran out of time (to help prevent accidental clicks in the prestige menu). 

I hope to get the update out soon but I've noticed I am a lot more picky since I don't have the deadline anymore...