Hi, I’m Reece. I’m an independent game developer working primarily in Godot 4 and GDScript, and I’m currently available for paid freelance, contract, prototype, and short-term development work.
I work in both 2D and 3D and am especially interested in gameplay programming, systems development, debugging, prototyping, mobile development, and helping indie developers get projects from an idea or rough prototype into a working playable state.
What I can help with
Godot 4 / GDScript programming
2D and 3D gameplay systems
Player movement and controls
Android/mobile controls and builds
Enemy AI and behavior
Spawning and progression systems
Survival/resource mechanics
Combat and interaction systems
UI, menus, settings, and game flow
Save/high-score systems
Debugging and fixing existing Godot projects
Rapid prototypes / proof-of-concepts
Gameplay balancing and systems design
My current projects include DOOP: The Light Thief, a playable Android survival game built in Godot 4, as well as TappyDoop, Torches & Shadows, and Uncanny Valley, covering mobile arcade gameplay, dungeon-crawler systems, survival mechanics, and 3D development/design.
Portfolio + gameplay:
https://app.notion.com/p/Godot-4-Developer-Game-Designer-2D-Mobile-Gameplay-Syst...
I’m open to small paid tasks, bug fixes, prototypes, milestone-based work, part-time contracts, or larger projects.
If you have a Godot project that needs programming or gameplay work, feel free to reply here or message me.