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[FOR HIRE][PAID][Godot 4][GDScript][2D/3D] Gameplay Developer Available for Small Jobs / Prototypes

A topic by ReeceMcKay92 created 20 days ago Views: 58
Viewing posts 1 to 1

Hi, I’m Reece. I’m an independent game developer working primarily in Godot 4 and GDScript, and I’m currently available for paid freelance, contract, prototype, and short-term development work.

I work in both 2D and 3D and am especially interested in gameplay programming, systems development, debugging, prototyping, mobile development, and helping indie developers get projects from an idea or rough prototype into a working playable state.

What I can help with

Godot 4 / GDScript programming

2D and 3D gameplay systems

Player movement and controls

Android/mobile controls and builds

Enemy AI and behavior

Spawning and progression systems

Survival/resource mechanics

Combat and interaction systems

UI, menus, settings, and game flow

Save/high-score systems

Debugging and fixing existing Godot projects

Rapid prototypes / proof-of-concepts

Gameplay balancing and systems design

My current projects include DOOP: The Light Thief, a playable Android survival game built in Godot 4, as well as TappyDoop, Torches & Shadows, and Uncanny Valley, covering mobile arcade gameplay, dungeon-crawler systems, survival mechanics, and 3D development/design.

Portfolio + gameplay:

https://app.notion.com/p/Godot-4-Developer-Game-Designer-2D-Mobile-Gameplay-Syst...

I’m open to small paid tasks, bug fixes, prototypes, milestone-based work, part-time contracts, or larger projects.

If you have a Godot project that needs programming or gameplay work, feel free to reply here or message me.