This is the most useful thing anyone has told me about the game, and it is also the one I cannot patch, so I want to be sure I take the right lesson from it.
I did ship fixes for the smaller things another tester found in the same 24 hours: a map control that turned out to have been dead since launch, account numbers rendering white on a white tile at 1:1 contrast, and messages that vanished after 1.8 seconds regardless of how long they were. Those were almost certainly part of the noise you hit. But none of them are the thing you actually described, which is that there is too much on screen at once and nothing tells you what matters first.
One question, if you have a minute. When you stopped, was it that you did not know what the goal was, or that you knew the goal but could not find the control for it? The first shift is supposed to be a guided delivery with a character walking you through it, and I genuinely cannot tell any more whether that guide is doing its job or whether it is just one more thing competing for attention on a crowded screen.
Either answer is useful. The second one is a layout problem. The first one means the guide is not landing at all, which is a much bigger rewrite, and I would rather know.