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(+1)

At first, the controls felt a bit awkward - I really wanted to move sideways, but I quickly got used to holding two keys at once, and movement became comfortable.

It felt like there wasn't enough time to finish the inventory system, as it was quite cumbersome to use. I intuitively tried to drag collected berries to the market stall, but they disappeared from my inventory without giving me any money — even though I was expecting a transaction to happen.

The music is important, and the track itself fits the gameplay perfectly - but since there was no looping, I spent most of the game in complete silence :)

I also encountered a bug: I entered the house after night had already fallen (I had been wandering around the farm at night), walked up to the bed, and then it suddenly became day, and then night again immediately. I didn't quite understand why that happened. 

It's a solid first project. If you work on giving clearer feedback to the player's actions, it could turn out really well.

Thanks for the feedback, unfortunately i had problems exporting the game