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(+2)

Lol I recently took a look at the code. The monsters apparently scale up to around 1e300, I can't imagine what kind of universe-destroying beasts live in the wilderness

(+3)

Yeah, that’s basically placeholder scaling so the current wilderness never became completely trivial at the end of the available content. In hindsight, letting it scale effectively forever was a mistake. I’m going to cap the current areas, and the later/deeper zones can carry the higher enemy ranges once they’re added. Good catch.