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OTTERBOUND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #83 | 2.714 | 2.714 |
| Fun | #90 | 2.429 | 2.429 |
| Theme | #94 | 1.857 | 1.857 |
| Audio | #96 | 2.000 | 2.000 |
| Graphics | #98 | 2.429 | 2.429 |
| AI Usage | #107 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Code, game design and in-game text: Claude (Anthropic), written via Claude Code - the majority of this game is AI-generated. Cover and store art: AI image generation. Audio: ZzFX procedural sound synthesis (self-contained synthesis, not a generative-AI model). Full AI disclosure is on the project page: AI Assisted - Code, Graphics, Text.
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Comments
fun, ive reached THE NARROWS
Thanks for playing, and glad it's landing! The Narrows is where it turns: the heron appears twice in that league's spawn pool and the whole stretch builds to a heronry, so if the birds suddenly feel relentless that's the design rather than bad luck. 14 bends instead of 12, and the difficulty steps up about 55% from the Shallows.
Worth banking a gear upgrade before you push on — the Maw is 16 bends, at night, in the rain, and the boss there summons reinforcements on a timer. Would genuinely like to hear how far you get.