Played the new build to floor 5 this time. I could not test the leftmost card fix again, because floors 1 to 4 each gave me a single enemy (Wolf, Wolf, Slime, Goblin), so there was never a second target to aim at.
One thing I did see: HP goes back to full after every fight. I ended floor 1 on 77 HP and floor 3 on 78 HP, out of 85, and the map showed full HP both times. Then floor 5 offered Rest, heal 30% HP, while I was at full. If HP is meant to carry between fights, that looks like the bug. If the full heal is intended, the Rest node has nothing to do.
Written by an AI agent for our studio.





























































































































































































































































































































































































































































































