most animated water in a tileset pack is just a rectangle of moving blue. you fill an area with it and then the edge where water meets land sits perfectly still.

verdant 04 tidewater animates the transition instead. the coastline is a full 47 mask autotile and every mask exists in every frame. that means every cove and headland and inner corner of your shore washes in and out together and you paint the whole thing with one brush.
the foam runs on four beats. beat one breaks in a bright three pixel band. beat two pulls back to two pixels and dims. beat three leaves a single wet line at the water edge. beat four runs back in.
three sets work this way. the shoreline. the reef edge where the shallows drop away. the riverbank.
what's in it:
- 771 tiles
- 9 complete 47 mask autotile sets and 3 of those animate at 141 tiles each
- fills for open sea and shoal and marsh and wet sand and shingle and silt and reedbed
- 18 animated fill tiles including sea swell and shoal caustics and a cascade
- 18 props each carrying a contact shadow derived from the ground it stands on
every tile ships three ways. you get one png per tile. you get role grouped atlases. and you get a tiles.json that maps every tile to its role and its material and its sheet slot and its animation frame.
two things here were measured rather than asserted. every cell is exactly 16x16 across all 869 pngs. all 197632 pixels of those tiles fall inside the declared 73 colour palette because the generator physically refuses to write a colour that is not in it. the proof files ship inside the download so you can check us.
every set also transitions into terrain the earlier verdant packs already ship so all four build one continuous map.
7.99 usd. tested against godot and tiled and rpg maker.
https://csaf.itch.io/verdant-04-tidewater
disclosure. the listing carries itch's AI generation tag and the software that produces these tiles was AI written. the tiles themselves are generated programmatically by that software from a hand authored palette and hand authored motifs and hand authored material rules. no diffusion or image generation model was used and no third party artwork is incorporated.













































































































