BUSY HOUR is a free browser game about a county telephone company, 1895 to 1935. Each day you play is one year. You staff switchboards, add lines and string pole routes between towns.

The game turns on one idea. Size every board for the 10:00 rush, not the average. A curve under the map shows the day's calls by the hour, and the lost ones are red.
Here's our question. In your first year or two, did that curve tell you which town to fix before calls were lost? Or did you only spot it after the red showed up? If it took a while, what were you watching instead?
It saves as you go. The code and text were written with AI tools.
https://csaf.itch.io/busy-hour