Play in your browser: https://wwwgamerzone.itch.io/nopolis

About the Game
Nopolis is a browser-based strategy game that blends tower defense, autobattler mechanics, and supply line management.
Your core sits alone on a dark island with just five robots. Twenty minutes later, your base runs itself: generators reach for distant deposits, automated attack waves launch every few seconds, and turrets guard your chokepoints. Up to three opponents are doing the exact same thing across the fog. Only one core will stand at the end.
You never select a unit or issue attack orders. You build — and then you find out if you built it right.

Key Features
- A Machine Made of Walking Parts: Buildings don't work; robots do. Maintainers walk to fix damage, haulers transport resources, and unmanned buildings produce nothing. Every robot on the move is a target for your enemy.
- Automated Armies & Strategic Steering: Choose your army's composition (walkers, breakers, drones, mortars). They spawn and march automatically. Use walls to bend enemy paths straight into your kill zones (no total sealing allowed!).
- Zero-Risk Experimentation: Scrap builds, isotope upgrades, alloy fuels your army. Demolishing refund 50% of all invested resources — no choice is a permanent trap.
- Sleek Visuals & Accessibility: Near-monochrome look with glowing operational highlights. Runs smoothly right in your browser with simple WASD / mouse controls (English & German supported).

Help Shape the Game!
Nopolis is in active development, and multiplayer mode is coming soon!
Since it's still evolving, I’d love your feedback:
- Which building or turret feels underpowered or unused?
- Did you find a layout that breaks the game?
- How did your automated waves perform?
Give it a spin on itch.io, break it, and let me know your thoughts in the comments!