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Such a unique and bittersweet entry! :O Thanks for the experience mate

Things I loved:

  • The story, obviously! It hits hard and doesn't pull punches as it nears the end, but is never overbearing or gratuitous either. Well done!
  • Gorgeous sprite work ^-^
  • The dream gameplay loop works well, difficulty is well tuned too - I had to respawn once on the final boss and almost died again but got it, which is the perfect ratio I reckon
  • Interweaving of the dream and waking choices worked really well!

Things I'd love to see:

  • Variation in the dream gameplay loop would be grouse, e.g. Slimes + Nega Slime the first level, and then some other enemy type the second, etc
  • I was thinking near the end that the enemies / wizard could be wrapped into the narrative a bit more in some way, perhaps representing the illness or ravages of time. Just a thought!
  • Had a slight loading issue, twice the loading bar paused and never started again after a minute or so wait. Eventually refreshing the page made it work, not sure why! (Firefox if that helps)