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This looks incredible! Seems like a great way to get into character before a mission.


Hand 2 is a little confusing though. It’s written as if the PLAYERS only pick one motivation, even though you could have 5 assets chosen in Hand 1. It seems like each asset should have their motivation determined this way.

Haha yes you are right. 
i ended up having players/refs only pick 1 motivation for deck-of-card and playtesting simplicity reasons, but you’re right that the actual story piece doesn’t quite click this way