Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Played the prototype — the moody underwater dark with the fish-glow bleeding through the murk actually reads really well at 64px, that soft light gradient is a lovely use of the resolution. Panning the camera to hunt down each glow and lining it up to catch felt like a genuinely nice core loop to build on. The blurry counter/text you flagged is the main thing holding it back right now — snapping the HUD to the pixel grid would sharpen it up a lot. Solid atmospheric start, would love to see it with a win state and some SFX on the catch. Nice work!