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A jam submission

OVERVALUEDView game page

House Flip Balatro!?
Submitted by JG-11 (@JAUDEV_) — 2 hours, 29 minutes before the deadline
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Play OVERVALUED

OVERVALUED's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63.6563.818
Concept#63.8304.000
Overall#273.4163.568
Presentation#333.2203.364
Use of the Limitation#652.9593.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
JG-11 (me, I'm 14 years old)

Software used
Unity

Use of the limitation
I’ve taken a very complex and complicated activity (seen on various TV shows): Home renovation. And turned it into a version so simple that you only need a mouse and three buttons to renovate and sell your house.

Cookies eaten
Only 3

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Comments

Submitted

This was awesome! I would've made the scoring of items speed up based on how many items were purchased, perhaps by saying items will take 1 second to score, but if there are more than 10 items, each item will take 10 seconds divided by the number of items, so it still takes 10 seconds, but if you get a ton of items, it scores them all really fast. I also noticed that if I double clicked on an item I could buy more than one of them, resulting in me buying multiple pianos for the price of one... But it was awesome!

And you're 14?! Keep making games like this and I bet you'll have a game paid game on steam sooner than you'd think.

Developer

It makes me so happy to see that you liked it!!! Thank you very much for playing it and for the feedback.

Submitted(+1)

Nice idea. i enjoy it so well! Good game!

Submitted(+1)

Very cool! The concept is brilliant. Nice work!

Submitted(+1)

Well, unfortunately, I can't really rate the game because it looks completely broken on my monitor (my resolution is 3840 x 2160). And yes, to be honest, I really want a web build.

Developer

Sorry bro, but my project crashes every time I try to open it; Unity won't let me make a web build :( Also, I didn't know the UI changes based on screen resolution—I'm not sure if there's an option or mode to make it adjust automatically.

Submitted(+1)

Really fun game, even if not that simple! I have (probably) played it the most out of all the jam entries, so here are some problems that have annoyed me while playing:

  • Timer is too short to strategize on later levels, which makes spamming the only way to beat levels past 7-8. Would be nice if it got longer with the game progression
  • Value counting on later levels is looooong. An option to speed this up would be great
  • There also seems to be some UI scaling issues on screens bigger than 1080p
  • Instructions on how to play were a bit too wordy
Developer(+1)

Thanks for playing! Please keep in mind that, since it's a prototype, it's still missing a few extra details (speed and sound changes, balancing, resolution...). But I'll fix that in the full version!

Submitted

Cool, looking forward to more updates!

Submitted

Probably the most fun game I've played in this jam. Presentation, music, and sound design are all good. Game is a little unbalanced but that's not a big  deal.

9/10

Developer

Thanks for playing! I’d like to keep balancing the game since I didn't have much time—what do you think could be balanced?

Submitted (1 edit) (+1)

Keep in mind that is just my opinions and I'm by no means an expert in game design or feedback.


The earlier items that build off others (e.g. birdhouse) are a little awkward, their to expensive for the early game and the rewards are negligible for the late game. The early game for me is kinda just a mad squabble to get as many pillows as possible, because their value for money is really good. The success of a run can be pretty random at times but RNG becomes less important the longer your run goes on and randomness is pretty normal for this sort of game.

The game's fine though I wouldn't worry too hard about balancing, people will always be complaining about it and there are better ways to improve a game.

Developer(+1)

PD: There is no web build because Unity crashed during export and broke the project. However, the PC version is very enjoyable too.

I hope you enjoy the game :) it’s been a pretty stressful few days; I’m only 14, and I haven’t mastered game development yet, but I think it turned out to be a pretty polished game, all the same.

Submitted(+1)

It's honestly very impressive that you did this all by yourself especially considering your age. I think the reason you didn't get that many ratings yet might be because you don't have a web build, since most ppl don't want to download all the games (happened to my first game jam, didn't have a web build at first and barely anybody rated it) hopefully this works better next time, good luck with that!

Now to my review of the game to give you some feedback:

The game is very nice. It is quite fun. The sound fits the game very well and also the visuals are very nice. I also like the button animations. One nitpick it would be nice if the start screen buttons also had like a hover or press animation.

Only few things that stood out to me which I agree with the other comments:

  • It would be nice if time scales with the level 
  • for the value counting a skip option or a x2 multiplier or sth of some sort would be nice because it can take quite long the further in
  • some visuals that stood out to me were sometimes on a few things the contrast was too little (can't read the blue text on purple background that well or when value prizing the dark blue text blends into the background sometimes)
  • for the tutorial I'd suggest maybe combining the tutorial with the playing. Instead of having to read everything beforehand, it would be nice if it was learning by doing

You did a very well job. I really liked the game and I wish you good luck on your journey!

Developer (1 edit)

Thanks for the feedback! There’s no web build because Unity crashes whenever I switch platforms to export; right now, it won't even let me open the project—not even the GitHub backup. I’ve tried everything, but nothing works. I suspect it might be a driver issue affecting Unity. I’m thinking about switching to Godot for future game jams—what do you think??

Submitted(+1)

Keep in mind Godot has its own language gd script but it's quite easy to learn and there's plenty of tutorials online! (technically you can also programm in c# if you selecet net build but this one does not support web build and can come to complications, would not recommend that, better to use gd script) Also since the engine is quite lightweight it should not really crash and also supports web builds (if you use gd script). You can definitely try it out on your next game jam and if your not fond of it still switch back to unity. I myself don't do programming, this is the opinion of my partner but I also worked in Godot and found it quite easy to navigate even as non-programmer.