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StealthMuffin

76
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A member registered Dec 31, 2023 · View creator page →

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I really like the concept, but the controls felt very strange to me. I got through about 4 levels, and when they still didn't feel any more intuitive than the they did in the beginning, I threw in the towel. Still a very nice game!

Nice! I love a good, simple platformer for this restriction!

Once I got how the jump button functioned, I loved it! I thought it was a great game, then I had a boss fight? Incredible.

I liked the swinging mechanic, though it seemed like most of my momentum would vanish really quickly, or sometimes entirely on release. Still, quite fun!

I love a good shopkeeper game! Maybe having a description of the items so that you know what each one is? Maybe even a rating on how sticky/stinky/shoe and item is. 

The game felt really complicated with the restriction of "As simple as possible." I think if it was just a single kind of coffee, like an unflavored latte, but you could get better and better at making that single kind of drink it would've been a top-tier game.

Fun! I liked all the different things that got thrown into the pot!

This was awesome! I love how simple it is, but how elegantly everything comes together.

Just getting a game to go in godot deems hard at first, but you got there! Lovely first attempt despite not quite getting it to where you wanted. My first 2 game jams were likewise not finished, so keep trying and it'll happen!

Like most have said here, so cozy! I've not played this type of game before, and I was little confused at first, but I figured it out fairly quick. Nice job!

All of it was really fun, but I wish there were more levels, it was over sooooo fast!

Nice. Very funny!

Very normal. Almost... too normal? Having some stranger things happen earlier in the game, or making the jumps get very hard after 400 to almost force the players to restart their run would've been a decent way to push players into another, faster second run.

Super cool game! I gave more specific feedback on your page, but overall, really cool. I'd suggest anyone else in the jam go give it a play and a rating!

This was awesome! I would've made the scoring of items speed up based on how many items were purchased, perhaps by saying items will take 1 second to score, but if there are more than 10 items, each item will take 10 seconds divided by the number of items, so it still takes 10 seconds, but if you get a ton of items, it scores them all really fast. I also noticed that if I double clicked on an item I could buy more than one of them, resulting in me buying multiple pianos for the price of one... But it was awesome!

And you're 14?! Keep making games like this and I bet you'll have a game paid game on steam sooner than you'd think.

Thanks so much, that's all so kind! I submitted with just under 3 minutes left, so the cover art had to kinda get slapped together...

Nice game! I loved all the art you made for the game!

Awesome! I loved that the sprite, specifically, had 8 directions to its animation. Did BB make that from scratch or did y'all use a resource?

Love the aesthetic! I think having a consistent pixel size with some of the sprites and parallaxing the clouds so they are less jarring would've made everything feel a lot more cohesive.

Great all around. Good music, good gameplay loop, doesn't take a super long time like some idles games do. Hotkeys to move from screen to screen and open and close upgrade menus is the only thing I think of. And I agree with Bleusync, a bit more polish and a longer gameplay loop and I could see you selling copies of this on steam!

I thought I'd see more clicker type games, but yours is the first I've seen this jam! Well done. The sudden cat meow scared my wife. 10/10

Cool idea! I like that all you had to do was slot in different pieces to a run sequence and it went from there. Like Yoshi said, super polished looking!

What a fun little game! I could see this being a full on thing where you just decorate different rooms, mark them as finished, and share them with your friends or something! I liked the music too!

I like it! Gives pac-man vibes! Also, that's a lot of carrots over the course of 3 days...

Very difficult, but fun! Perhaps a slightly bigger arena or have enemies spawn off screen so you do'nt feel cheated when they appear super close to you. Still, really fun!

I could see Ludwig playing this game on stream honestly. Really good, challenging, and heartbreaking all rolled into one. Polishing this game up and adding a few levels so that you have a couple safe points to reach and I would buy something like this on steam!

Fun to see how fast you could go! It would be cool if some of the dirt/seed/water objects already started with something there, maybe with a countdown?

Idk, maybe I'm making it too complicated... Either way, nice job!

I'm not sure exactly what it was that really clicked with me for this game, but I really loved it! A tiny detail that I loved was that getting hit with arrows took individual pixels off of the heart that you had to complete as a key. Really clever way to reuse an asset!

If you do end up polishing the game and want someone to make some music, let me know!

Really nice, I loved the vibe of it! Maybe I'm not puzzle brained enough, but I think having a 'locked-in' effect when you correctly place a leaf would've been a really nice touch and help me know I'm going in the right direction. Also having the leaves click around in 45 degree increments instead of the full range.

So simple and short and lovely art!

I made all my music on a site called beepbox.co. It's really retro focused and allows you to make everything in a browser window. You can get stuff done really quickly once you're used to the interface.

Totally fair. Game dev takes way more energy and time that most people realize...

The art style is really simple, but I like it! I did get pretty lost pretty quick, and couldn't even figure out how to get out of the main room...

So cute! I loved the main character's run animation! The first menu honestly confused me quite a bit, but once I figured it out I enjoyed running around and collecting my sheep!

I also went with a one-button kind of input! I think a bit of music and sound effects would've been awesome! An indicator to head back home once you have completed all the bug routes would also be awesome, as that stumped me for a bit.

I really like the core idea, that levels get simpler and simpler, but I think re-making the sprites at a lower resolution would've been a better, albeit longer, approach. I also did encounter a few bugs, like enemies not getting hit with attacks, or what I think were pickups not being collected on the second level. Still a good attempt!

Really cute! I loved the lil emoji stickers! I also think that music, and a little peeling sound would've added a lot.

I got very lost, but I think that was the point? A waypoint or something like it to help me know where to go would be awesome in a patch!

Controls felt a little wonky, but I still liked the concept!

Once I figured it out, super fun! I loved how quickly it got chaotic and how responsive everything was!