I really like the concept, but the controls felt very strange to me. I got through about 4 levels, and when they still didn't feel any more intuitive than the they did in the beginning, I threw in the towel. Still a very nice game!
StealthMuffin
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This was awesome! I would've made the scoring of items speed up based on how many items were purchased, perhaps by saying items will take 1 second to score, but if there are more than 10 items, each item will take 10 seconds divided by the number of items, so it still takes 10 seconds, but if you get a ton of items, it scores them all really fast. I also noticed that if I double clicked on an item I could buy more than one of them, resulting in me buying multiple pianos for the price of one... But it was awesome!
And you're 14?! Keep making games like this and I bet you'll have a game paid game on steam sooner than you'd think.
Great all around. Good music, good gameplay loop, doesn't take a super long time like some idles games do. Hotkeys to move from screen to screen and open and close upgrade menus is the only thing I think of. And I agree with Bleusync, a bit more polish and a longer gameplay loop and I could see you selling copies of this on steam!
I'm not sure exactly what it was that really clicked with me for this game, but I really loved it! A tiny detail that I loved was that getting hit with arrows took individual pixels off of the heart that you had to complete as a key. Really clever way to reuse an asset!
If you do end up polishing the game and want someone to make some music, let me know!
Really nice, I loved the vibe of it! Maybe I'm not puzzle brained enough, but I think having a 'locked-in' effect when you correctly place a leaf would've been a really nice touch and help me know I'm going in the right direction. Also having the leaves click around in 45 degree increments instead of the full range.
I made all my music on a site called beepbox.co. It's really retro focused and allows you to make everything in a browser window. You can get stuff done really quickly once you're used to the interface.
I really like the core idea, that levels get simpler and simpler, but I think re-making the sprites at a lower resolution would've been a better, albeit longer, approach. I also did encounter a few bugs, like enemies not getting hit with attacks, or what I think were pickups not being collected on the second level. Still a good attempt!



