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[Translation/Localization] ENG -> KOR Translator Looking for a project

A topic by Welly created 7 days ago Views: 195 Replies: 5
Viewing posts 1 to 4

Hi! I'm a native Korean speaker, and I'm offering English → Korean game localization for free.

I mainly work through a shared Google Sheet, but if you'd prefer to send me the localization files directly, that's completely fine as well. I'm happy to work with whichever format is most convenient for you.

To make the translation as accurate and natural as possible, it would be helpful if you could provide some of the following, if available:

- Context for dialogue and text /  where or when a line appears, who is speaking, etc.
- Character information / names, personalities, relationships, and speaking styles, especially for dialogue-heavy games.
- Text categories / for example, dialogue, UI, item descriptions, settings, tutorials, achievements, and so on.
- In-game Screenshots / not required, but very helpful for understanding how the text appears in-game.

Don't worry if you don't have all of these prepared. They're simply helpful references, and I can still work with whatever materials you have available.

Since I'm currently looking to gain more experience in game localization and build my portfolio, I'm happy to work on your project free of charge.

Indie games and small projects are absolutely welcome. If you're interested, please feel free to contact me!
I'd love to help make your game enjoyable and accessible to Korean players as well.
Please feel free to contact me on discord at welly.one or by email at wella.editor<at>gmail<dot>com

Sent you request! 

Hi Welly. I have a small game that is aimed at kids learning analog clock: https://programersi.itch.io/time-tamer. There are 155 strings to be translated, most of them single words. I tried generating the first version for Korean, but it was never reviewed.

Localization can be done through a tool at https://time-tamer.programersi.edu.pl/?xlate=ko.

I translated it. How can I send it?

Great. Discord: https://discord.gg/9rBFKmcyVt #translations channel.

Here are some additional rules, please check them before sending:

Rephrase, don’t translate

  • Key - Why
  • noTts - Names the language the player picked, so write yours. Not “English”.
  • formatHint, teacherGuideFormat - 12h/24h help. Leave both out unless your language writes AM/PM (only en, la, ar do).
  • teacherGuideDifficultyText - Drop the AM/PM sentence if your language is 24-hour; say Medium shows the whole day in 24-hour time.
  • masteryCell{Hours,Halves,Quarters,Fives,Minutes} - Captions under 56px boxes. Keep them symbols (½h, ¼h, 5m), never spelled out.
  • matchThis - Sits above the target; English is 16 characters. Over ~30 and it wraps on a phone. |
  • experiment / challenge - Adjacent buttons. Pick two words a pre-reader can tell apart at a glance.
  • themeClassic - A theme name, not “Default” (Wonderland is the default).

One name, everywhere

Pick once, then reuse the exact wording in every key listed:

  • Clock Check-Up — checkupBtnLabel, and inside teacherGuideModesText, teacherGuideStatsText, teacherGuideParentTipText, verdictNone, tipTryCheckup, tipRecheck, checkupNotYet. It cannot be failed, so avoid your language’s word for a school test or exam.
  • Everyday Clock Master — tier_everyday, certHeading, teacherGuideParentTipText. “Everyday” means ordinary day-to-day clocks.
  • Stickers — stickers, showParentStats, teacherGuideMultiplayersText.

Tone

  • Keys - Voice
  • failMsgs, run*, greatJob, hint*, mastery*, levelUp, mode + difficulty buttons - To the child. Warm, plain, never scolding.
  • verdict*, tip*, showParent*, checkupResult, learnResult, teacherGuide* - About the child, to an adult.
  • certHeading*, certBody* - Formal, and claim no more than the English does.

verdict* states what the child can already do; tip* says what to do next.

(+1)

If you add me as a friend on Discord, I’ll accept it and send you a message! :>