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programersi

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A member registered Mar 03, 2026 · View creator page →

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This actually inspired me to finish my version of the game. See the Patternsight.

What you see here is a single-player game, released to get feedback about the idea. My goal was to see 8 human players competing on one board, but that needs to wait until I understand if this game can be enjoyed at all. The balance, scenario setup and goals - all require more refinement.

Sandbox and the single settlement scenarios are there to enjoy the game concept by itself. Playing against bots can be challenging at times, they can be more efficient than the player.

Play

Play the game: https://programersi.itch.io/patternsight

https://programersi.itch.io/patternsight/devlog/1610731/settle-a-world-made-of-conways-life-win-by-seeing-what-it-becomes

Conway’s Game of Life has a real community that’s spent decades hunting: drawing on paper, then moved to computers, and revealed long-searched treasures of PATTERNS. That history is deep, but it’s not really game-like on its own. I took this lore and squeezed into a simple RTS. You want territory, and there is only one way to get it: infect the lifeforms on the planed to spread your … flag. Before it comes out creepy, just play it:

https://programersi.itch.io/patternsight

I lost the first game, but I’m proud of myself I started it.

The music works great! Can you be more specific about the license?

yeah, I simulated a regular user who is too lazy to read all the text. The font color is not readable enough - at least for me, when I played in a browser seeing the yellow text on the blue board with yellow surroundings. Now the game makes much more sense :rofl: Maybe some animated explanation for simple people like me. This game is hard. image.png

the game is playable, though the UX is poor. I’m not sure now how many times I need to beat the rook to finish the first puzzle. Have a look at my game https://programersi.itch.io/imagichess to see what I’m used to regarding the piece movement.

Probably my slow connection affected that :) image.png

Hi. The game is impressive. It allows casual play and crazy optimizations.

The graphics is ok, but it is mixing visual languages: some pictures look like prepared for kids, while the game has strategic depth that can be enjoyed by adults.

I had low quality connection in the last few days, so all the glitches showed - attempting to download non-existing resources, also I think I saw the full monster picture when its hand went straight through the table.

Still, for AI-generated the graphics looks very consistent. But I think the main elements: backgrounds and monsters, would benefit from more refinement or a different approach, to set more clear vibe.

BTW, it still uses scientific notation for presentation of millions.

image.png

Tough market: /community/search?query=Translation&category_id=10020&search_field=post&post_type=topic&query_format=phrase&sort=newest

I played in Safari 26.0.1. Sample error: [Error] Failed to load resource: the server responded with a status of 404 () (monster-happy.wav, line 0)

Nice server you have there. Have you ever thought about making educational games? I have created one you could assess.

Indeed the game is addicting. Review the errors that appear in console - some resources do not load and that sometimes causes the game to freeze.

I have a game that is stable enough that it could benefit from more language versions. And I would have a surprise for my friend.

https://programersi.itch.io/imagichess

If you are interested, you can attempt an online translation at https://imagichess.programersi.edu.pl/?xlate=tr - this is my main site and translation harness wrapped over the same version of the game.

For answers you can join my discord server https://discord.gg/GQ7eB62YJ

Getting a first comment seems to be the gateway to success.

People still need translators, especially for narration-heavy games where engaging text-driven storyline is key. My games do not have much text and I did not consider reaching the Spanish-speaking audience. But I ran an experiment using machine translation of https://programersi.itch.io/imagichess into Spanish. If you could review this and point out mistakes it would be very helpful.

Great idea! The ending is a bit flat, I expected to move to Lángos.

It’s healthier to assume people care about you much less than you think.

You have just explained why the government in China actively supports using VPN by the citizens, so they can bypass unfair limitations imposed based on their location.

/t/2908749/urgent-why-not-a-game-geoblocking-feature-for-certain-games /t/3865341/why-is-my-game-quarantined

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It gets much easier when you actually read instructions :D. Without knowing the shift trick I went to level 4 - there are inconsistencies in behavior of the walls, some of them allow to pass through.

Is it paid? do you have experience in playtesting?

I managed to leave the endless city. Now I leave in the wilderness, looking for something to do.

Nice one! Have you thought about porting it into browser version?

Thank you! I applied both, used 设置为这个时间. May I mention you at the game page?

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I did an experiment with a simple game. If you can give it a try and review accuracy, that would be very helpful.

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I’m still being asked to request access in the first 2. Check if you need to update your post with new links.

Are you still gathering data? The forms are not accessible.

Do you have/plan integrations with other tools? Do you capture game internal state?

Thanks!

I make free, distraction-free educational games, primarily for people with learning difficulties, but designed to work for everyone. Educators are welcome to create their own scenarios or extensions on top of them. If you work on similar topics, have an idea that builds on what I’ve made, or just see ways to improve it - reach out.

Exactly!

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The idea already implemented: https://programersi.itch.io/imagichess

Nice one! Still https://conwaylife.com/ has more interesting patterns. What they are missing though is connecting the opposite borders - to form a "sphere".

That explains a lot: https://discord.gg/5H6bwvYw

Hi Alan, I'm struggling to make my latest inventions balanced and interesting. I'm into educational games - if this is not too far for you, we can talk. 

Thanks, reproduced and corrected in v1.2.1.

I used the cat in https://programersi.itch.io/kill-9-demo. It's employed as a pet that can be purchased in the game store. Thanks.