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The Biggest Flame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #14 | 3.829 | 3.829 |
| Overall | #20 | 3.486 | 3.486 |
| Enjoyment | #21 | 3.229 | 3.229 |
| Use of the Limitation | #30 | 3.714 | 3.714 |
| Concept | #34 | 3.171 | 3.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Kettlecat
Software used
Asesprite, Pixel Composer, FL Studio, Audacity
Use of the limitation
You simply have one action, "Heating up the Flame", which can be performed with any key- or button-press
Cookies eaten
Just a few pieces of chocolate
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Comments
Really loved the any key pressing idea! tied in really well with typing specific words and pressing specific keys
[dear god my hand was cramping at the end though, lol] definitely simple but done really well, sounded good, looked good, very cool
Thank you so much!! And sorry for the cramps ^^'
this is so good!! i also opened bongo cat for this to maximize my efficiency lol... gjgj
Thank you!
I'm not much of a clicker game guy, but great job!
Thank you! ^^
this game is addictive!! well done :)
Thanks so much!
Very nice, especially the visuals it ties everything together very nicely!
Thank you! Yes I tried to make the clicks as satisfying as possible. ^^
BUTTON SMASH!!!!! That I can press ALL the keys is very fun. Nice work!
Thanks so much!
Fun but simple, even if it feels a bit stretched :D
Thank you! ^^
Even though the game is kinda repetitive, I really enjoyed the music and the pixel art! Nice work!
Thank you! But yeah I definitely agree on the repetitiveness, but that's also why I tried to keep the game pretty short. ^^
Really polished game, great work!
Thank you!
Sticky Keys has entered the chat :)
A nice, simple but addictive game with good pacing and progression. Great job
Thanks! Yes, the progression/pacing was the thing I was worried about the most, but I think it landed in an ok spot. ^^
I had fun!
I will say that automatic upgrades was not something I expected, and definitely takes away from the player's agency, but you managed to bring that back with the keyboard "minigames."
The art is also very cohesive, and both the music and sound fit really well. I should learn a thing or two for my own projects!
I definitely thought about adding automatic upgrades, as is the standard with incremental games. But since the game can be beaten pretty quickly, with the whole any-button mechanic, I found it not necessary in this case. Thanks for playing and for the feedback! ^^
Thanks, now I can pretend to work. 😂 And thanks for the tendinitis!
Great job !
True, didn't even think about the possibilities in a work environment. xD And yeah, I probably have done irreparable damage to my fingers during my playtests, but oh well. Thank for playing!