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(+1)

Thanks so much for playing and for the feedback. My girlfriend did the same softlock and I replayed the game up to that point for her. I thought I'd gotten rid of all of them, but apparently not. Yes, further design work was needed to communicate all sorts of things to the player in a more thoughtful way. I'm hiding behind the my-game-is-retro-and-therefore-unfairly-difficult defense.