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Point-and-Cast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.357 | 4.357 |
| Concept | #1 | 4.714 | 4.714 |
| Overall | #1 | 4.411 | 4.411 |
| Presentation | #4 | 4.500 | 4.500 |
| Use of the Limitation | #14 | 4.071 | 4.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rolls2D
Software used
Redot Engine, Aseprite, Chiptone, Audacity
Use of the limitation
I took already extremely simple controls (left/right, jump, aiming) and translated them into only dragging with the mouse.
Cookies eaten
I think I had one bag of chips and one bag of cheeto puffs.
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Comments
Once I got how the jump button functioned, I loved it! I thought it was a great game, then I had a boss fight? Incredible.
Very, very interesting!
Very nice, I had a lot of fun! The concept is really cool, maybe just make pressing the jump button a tad easier. But other than that I really like it, also the level design is very nice. Good job!
This is super impressive! Very cool
Really enjoyed it. Cool aesthetic and concept. And I especially liked how you turned a 'lack of controls' as a limitation and made it into full controls but difficult.
Jump button hitbox seems to be too low, and it was confusing when I'd pick up the zapper at slightly different positions with my mouse but the crosshair on the screen would be much further out.
Very stylish game with a great concept! Perhaps my only suggestion is to make jump button easier to press, as it feels kinda broken