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(1 edit) (+1)

hi! the learning curve was a little steep, but the gameplay loop was enjoyable and slightly addictive. i liked the intro cutscene. i wish the respawn was just a little bit faster so i could fail harder... faster. i got to the third level and it seemed like there was an invible block that killed me everytime. maybe i broke something?

Greetings! I appreciate the feedback. I couldn't get the gameplay to a design where I was satisfied enough to leave it alone. The level designs didn't get enough love for sure.

I feel that having a game like this force the player to take a moment to regain composure a bit might improve the overall experience rather than allowing them to mash retry immediately. Sorta bashing their head against the wall. And for this game in particular it allows a short time to look at the level itself, strategize a different route or what not.

I only tested this on my machine and on Firefox. Maybe there are some bugs I never noticed. There is a timer in the top-left corner that kills you when it runs out. Felt like a decent way to push the player forward, add some tension, and you're trying to get to work so being slow is not an option, right haha? But it might not be obvious it is there or that it even does that.