Yet another issue. The first Fortress stage was fun until I ran into a boss (I'm calling it Rangda Bangda 2.0 because that eye reminds me of one of Rangda Bangda's eyes) that can crush the player whenever it feels like and is ten times worse than the final boss of the original Sonic The Hedgehog. At least with that game, you had a signal of when to move. To be honest, that was one of my favorite boss battles to fight as a kid. It was easy to know when to move and then of course you would jump attack into one of the crushers that Robotnik had been hiding in. Usually they would move just a little to let you know they're about to crush, like a priming signal.
There's no signal of any kind here. I went from 9 lives to a game over because of this one stupid boss and its ability to just crush you whenever it feels like it. You could be standing on one platform and try to move, but then all of the platforms you would move to decide to raise up as well. I was able to cause a glitch (I'd like to call a happy glitch) where the crushes only registered as damage, not death. It still wasn't enough. The thing moves way too fast in my opinion. I've had it near dead so many times before it just opens its eye and boom, you're dead.