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(+1)

Really nice presentation for a jam — the low-poly isometric field with the lightning rod, reserves and glowing arcs looks great, and "hold to charge, release to strike, feed the machine" is a clean, on-theme hook. I liked watching YIELD tick up and the store/placement layer giving the timing a puzzle to serve. One honest bit of first-run friction: I kept landing "PARTIAL x0.54" and couldn't quite tell where my charge sat relative to the green/yellow sweet-spot band, so a more legible charge marker (or a snappier hit-cue on a perfect) would help the timing skill click sooner. The first building at 30 also took a lot of strikes to afford — a slightly cheaper first purchase would pull new players into the build/expand loop faster. Solid entry, enjoyed it!