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Hey! First of all, I love the assets. I am in the process of using them as a reference for my game! I wonder if you have a tip on how to set autotiling for the walls and ground tilesets? Mostly wondering if all the tiles would be auto-tiled the way the are now or they would be missing anything. I couldn't really wrap my head around it too much (but I am spending more time with it today).

Thanks!

The only issue you would have with autotiling the walls and ground tiles right now is that there isn't a graphic for single-tiles. So the smallest patch of grass you can make is 4x4 tiles.

I’m working on an update that adds separate auto-tile sheets, it should come out when I release a new pack in the series!

But if you don’t wanna wait for that, it should be possible to format it to auto-tile if you have a good template and you don’t mind doing some copy and paste.

Thanks!

I would be looking forward to the update. Meanwhile, I think I managed to adapt quite well to a dual-grid tileset (15 pieces only). I tried first with the Desert area and now trying to do with the cliffs as well. 

Happy to share with you over here, after I make it work inside Godot! 

Thats good to hear! I’d love to check that out when you have it ready

I’d like to add that for cliffs, I would only autotile the top of them and place the bottom rocky half by hand. I haven’t found a good template or solution for tiling them in this perspective aside from the RPGmaker one, but I find it very limiting and doesn’t work with this style