The character controls and the camera mechanic are implemented really well. However, there’s one problem I see in a lot of PS1-style games: the shaders and pixelation are overused, which makes the game look a bit strange.
It’s also a shame that there are no sound effects in the game. I think they would add a lot to the atmosphere.
Another issue I ran into a couple of times was that when I entered a certain section, the camera didn’t switch to the next one, so I had to restart the game a few times. Some of the colliders are also placed a little awkwardly, but oh well.
Overall, I think the game deserves some more polish and development.
(That’s the second game in this jam where I’ve said this. I might start counting how many times I say it haha.)
I apologize in advance for the game's difficulty; I didn't really pay enough attention to balancing while working on it. Regarding the dark screen issue—it's a bug I couldn't fix, so I recommend the downloadable version, where the shaders work correctly. As for getting stuck in walls, that is an intentional mechanic; please use the 'R' key to restart the scene (which counts as a new attempt). I designed it this way to create the feeling that the game is holding you back, reflecting the theme of demotivation—where the game practically forces you to give up. I also apologize if, instead of conveying that feeling, I simply made the game frustrating. Thank you very much for the feedback; it is truly important to me and my growth as a game developer.
Comments
The character controls and the camera mechanic are implemented really well. However, there’s one problem I see in a lot of PS1-style games: the shaders and pixelation are overused, which makes the game look a bit strange.
It’s also a shame that there are no sound effects in the game. I think they would add a lot to the atmosphere.
Another issue I ran into a couple of times was that when I entered a certain section, the camera didn’t switch to the next one, so I had to restart the game a few times. Some of the colliders are also placed a little awkwardly, but oh well.
Overall, I think the game deserves some more polish and development.
(That’s the second game in this jam where I’ve said this. I might start counting how many times I say it haha.)
I might have to give this one another shot later but my first impressions are that It's very difficult to play.
It's too dark to see anything, especially on such a small screen. But playing if fullscreen doesn't scale properly and the text is unreadable.
I wound up getting stuck in a wall and couldn't play any further.
I apologize in advance for the game's difficulty; I didn't really pay enough attention to balancing while working on it. Regarding the dark screen issue—it's a bug I couldn't fix, so I recommend the downloadable version, where the shaders work correctly. As for getting stuck in walls, that is an intentional mechanic; please use the 'R' key to restart the scene (which counts as a new attempt). I designed it this way to create the feeling that the game is holding you back, reflecting the theme of demotivation—where the game practically forces you to give up. I also apologize if, instead of conveying that feeling, I simply made the game frustrating. Thank you very much for the feedback; it is truly important to me and my growth as a game developer.
Great game! Confusing tho, maybe cuz i didn't play any of the other games in the genre. Great job!