The level crafting system is so clever! And I love the way you're shown a jump pattern in Storm that you then have to replicate when the lights go out. I was very bad at that. But I love the idea anyway! I'll be coming back to this one. Well done. (Also? Shout out to the wonderful little running character animation. It's real good.)
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Alchemist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #13 | 4.000 | 4.000 |
| Authenticity (or, Creativity in use of resolution) | #32 | 4.267 | 4.267 |
| Overall | #37 | 3.783 | 3.783 |
| Graphics | #48 | 3.600 | 3.600 |
| Audio | #52 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
We used the theme "Gotta Go Fast" as a core mechanic that persists throughout all of our levels.
Tooling
Godot. It was new to us!







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