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(+1)

Gotta give you credit for the creativity, but I didn't have the patience to get more than a screen scroll in after multiple retries. My two cents: maybe try making crashes fewer and farther between. They'll be more impactful if the player can play the game relatively "normal" for a bit and settle in, then crash followed by some rule changes. As it stands, the player never has a chance to get used to the rules before they have to wait through a long blue screen and the rules change. If they get used to the rules first then the rules change (and make the crashes shorter interruptions), I feel like that'd be pretty cool. Also, the controls are kinda painful with two separate jump buttons (space to jump and space to double jump would be much more preferable to space to jump then w to double jump which seems needlessly tedious). Sorry if that comes off harsh, I really love the presentation and the idea!

It’s alright. I made this game for the Broken Rules Jam, and I used DeepSeek, which did not do the best job, but I can still change the code for it.