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Snipe Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #50 | 3.538 | 3.538 |
| Audio | #56 | 3.231 | 3.231 |
| Overall | #59 | 3.462 | 3.462 |
| Gameplay | #63 | 3.154 | 3.154 |
| Authenticity (or, Creativity in use of resolution) | #64 | 3.923 | 3.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No optional themes were used, but fugitive seems fitting.
Tooling
Unity for game engine, Aseprite for visuals, Obsidian for managing, Github for version control and Visual Stuido as IDE.
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Comments
Я всегда был плох в рокетджампах и снайперстве. Но пофанился знатно. Единственный странный момент - движение после смерти, но спишу это на проблемы джем-версии.
This is going to be such an odd thing to shout out, I totally own that, but — I adore the amount of dithering that y'all used in the art. I dunno, it just really gives the game a unique visual aesthetic and I love it. Super unique idea, too. The game really shines when you play enough to be able to start going fast. Well done overall!
Thank you for the kind words!
As for the dithering, i am glad it turned out to be a good thing, because i only learned about it while working on this project.
When i initially started drawing sprites i was experimenting with the backgrounds of the game and was wondering how to make gradients look good, because regular gradient looks awful like 90% of the time. I was considering just manually splitting background into sections and gradually changing color for each, but then absolutely randomly stumbled on dithering option in aseprite and was amazed how authentically it made the background look. From that point onward i just assumed that every cool pixel-artist uses these show color transitions and used dithering everywhere where it was applicable. Glad it worked out!
I enjoyed playing the game, but the graphics seemed the warp around a bit because of the low resolution which was a bit distracting, but good job otherwise.
I needed a bit to get comfortable with the controls, but then it clicked.
Liked the snipe jump and using the boxes as shields =)
Cool that you have different levels with unique styles.
Had a a lot of fun playing your game. Congrats on your submission!
I came, I saw, I pushed boxes, and blew some of them up!