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Sorry to bother again, but could it be that the root coordinates of the road pieces have been messed up in update 1.7? After I’ve reimported the updated assets in Godot, a lot of my roads are now completely out of place and scale. So when you drag&drop a road piece into your game, it always has an offset to its coordinate. Is this easily fixable?

Very weird, I'll check it out. Pivots didn't change as fast as I know, scale also stayed the same. But I'll take a look at it and push it with the pedestrian crossing update

(+1)

Thanks for checking it out, let me know if I can help with verification 🙂