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(+1)

Since first impressions are very important, I'm going to mention some stuff I noticed within the first few minutes.

- The fact the game can be played entirely with one button is beautiful simplistic. Consider jam games aren't suppose to be played very long, the easier it is to just get into a play, they better. This nails that.

- This is the first game I've played so far with a keyboard-navigate menu. It's such a breath of fresh air to not have to go back and forth from my mouse. Pretty sure this would be very easy to play with a gamepad if I were so inclined.

- The timing mechanic and ability to recover is also appreciated, rather than a one-mistake-and-your-dead system. I haven't actually gotten it yet though,

- I got a lot of frame slowdown my first few plays. I know it says to download for best performance, but it doesn't seem like a game that should be too demanding even for web.

After a few more plays:

- I haven't had any more issues with skipping

- the shop system is pretty good, but could be better. The amount of money you have is hard to find, much smaller than all other UI elements.

- it could just be me but I think the timing is off on the prompts. I always missed them, until I intentionally tried to hit them too early, then I got a lot of perfects. Maybe a web performance issue?

- I find myself staring at the guage as it's actually a bit hard to see the ground. Not too big of an issue as the gage is where you time your clicks anyway, but that means players aren't focused on the rest of the artwork.