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Aw, sorry to hear Sendy. Hope things get better for you at least. 
If you have the time, would you mind giving me more details on the bug you were seeing, just in case it's a wider bug I somehow introduced with 1.0.5? I assume "my last update" means you updated to 1.0.5? Or do you just mean the latest version of your translation that you were working on? What do you mean by the gallery "not working"? By default it should all be hidden on starting a new game, and unlocked as you get to each new scene. I had left the gallery unlocked, which is one of the things I fixed in 1.0.5. So if you just mean that the gallery items aren't immediately accessible anymore, that's intended, you didn't break anything. 

If you instead mean that they don't unlock even after encountering a scene, or don't unlock if you manually edit gallery.js and change the 0s to 1s, let me know. Sorry you ran into issues though, and I still appreciate the attempt. In theory Translator++ should have protected from SOME of this, but you still have to be careful when working on a translation in terms of what files you're editing so you don't wander from dialog and items and into actual program code.