Hi there, congrats on the submission. Based on your reply to the other person, I was kinda worried it'll be an unplayable bugfest, but I think it's fine. More than that, I'm kind of happy that the bugs are in the game, but more on that later. I really like the character designs, they are expressive, and just from their expression, I felt bad for J.A.K multiple times. The rewind was really useful, even if it produced some interesting bugs. I have mixed opinion about the level design. In some places, it is really creative and utilizes the characters really wel, but in others it just feels like I can only come across the solution on accident. It may just be skill issue, as I'm writing this, I haven't finished the game yet, and there were already 2 parts I just gave up at and used the bugs to cheese through the puzzle. Here I figured out how to get these jars stuck in the boxes, so I used this as a stepping stone. I'm proud of this solution, as this was a replicatable bug I found, and used intentionally. (itch doesn't let me include images) Here, I J.A.K just got launched after a rewind, and it carried them over the pink jar, so I just went with it instead of actually solving the puzzle. (itch doesn't let me include images) The music while in my opinion a bit jarring at first grew on me. Plus as I went on, the more and more intuitive the puzzles got. Maybe you just got better at level design, maybe I got better at the game, but even though I spent like 2 hours on this game despite it probably taking like 10 minutes from an average person, I'm happy that I did. Well done!
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Hey, thank you for your detailed review! :D I'm more than happy to see someone spending so much time on one of my games~ <3 I wasn't sure on how much impact the bugs would have on the player's motivation, as I as the dev was already used to cope with them.
Regarding the level design it is true that the puzzles got more intuitive later on, because at first I was mainly setting up the scenery and also trying to make content as fast as possible because at this point the jam was already nearly over, after I have been busy trying to make my game at least playable. ^^' I got more relaxed when I kinda gave up on it, resulting in better design. Though I have to say that all puzzles are beatable without exploiting glitches. They just need rework to be more accessible.
The music is actually meant to be uncomfortable, to underline the inevitable fate of the protagonists. Glad that it grew on you over the time. Also thank you very much for your appreciation for the character designs! This means a lot to me as these characters have existed for quite some time in my life. I redesigned them for this jam, but J.E.K themselve is actually already 25 years old! And it's funny that you wrote them with an "A" in the middle, as "JAK" is the name I gave them initially. Little did I know that another guy with the same name would come into existence just in the same year... I didn't know until many years later, but regarding this other guy's popularity I decided to rename my character for this jam.