Thank you so much for the kind words and awesome feedback! I'm really glad you enjoyed it and that switching to first-person helped with combat! 🌲✨
To be completely transparent: pulling this off in just 2 days was an intense, non-stop sprint! I utilized Google's Gemini AI assistant to help rapidly write and debug the C# systems and procedural audio, combined with great free asset packages from the Unity Asset Store for the 3D models and animations. It still took intense focus and hard work across those 48 hours to assemble and balance everything into a fully working game!
You're completely spot on about the music. With the tight 2-day deadline, we focused on procedural ambient wind and essential SFX, but adding a proper, energetic battle and ambient music track is definitely at the top of my list for the post-jam update.
Thanks again for playing and for the wonderful encouragement! 🙌