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PICOLONKUS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #62 | 3.157 | 3.600 |
| Graphics | #80 | 2.894 | 3.300 |
| Overall | #85 | 2.916 | 3.325 |
| Authenticity (or, Creativity in use of resolution) | #87 | 3.333 | 3.800 |
| Audio | #96 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tooling
PICO-8! This is the first project I've made for the console. Everything for the game was made inside Pico 8, except for the code. Thematic as it all is, I'd much rather just use vscode
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Comments
Great job on capturing the feel of the early Zelda games!
When you see a sword, you pick it up… that’s the rules. gg
Nice entry! I definitely can’t place what famous Nintendo franchise this reminds me of… :P Excellent weapon variety! Sadly, I managed to softlock myself using a bomb to hit the switch right outside where the bow is (or at least, I couldn’t figure out a way back out of those 4 connected rooms with just the sword and bombs… red down, green up). A little background tune would also go a long way in boosting that classic “adventuring” vibe. Solid work overall!
Ah, yeah. I see where that would've happened. No clever tricks to get out of there, looks like I just goofed the room a bit.