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AI Tools Used
Claude Code (Anthropic) — design conversation, writing the code, debugging,
the automated test suite (#test), and an automated playtest harness. The
harness drives the game with a BFS pathfinder at different tilt strengths to
measure balance; it found that two stages were literally impossible (a tree
was sealing a corridor) and that "roll gently" and "roll hard" were producing
identical outcomes. Both were fixed because of it.
- Graphics: drawn in code with the HTML5 Canvas API. No AI image generators,
no stock art. Every shape in the game is a few lines of JavaScript.
- Audio: synthesized at runtime with the Web Audio API. No audio files,
no AI music, no voice.
- Fonts: system fonts only.
- Engine: none. Plain HTML + JavaScript, two files, runs in the browser.
Shared toolbox (crayon.js) was written before the jam and reused here for
screen fitting, the game loop, input, language switching, sound and saving.
Its drawing helpers were NOT used — this game draws directly with Canvas
because it needed cleaner, more readable shapes. The game itself was built
during the jam.
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Comments
I like reactions of villagers! Very funny and cute. I remembered actual toys with a ball in a maze but here with more depth!
good job! i loved the game control feel and the style shift for the world tilt is spot on
I really like the art style, and the gameplay is great too.
used my time stamp on the people lol. nice art
Thank you so much! I'm glad you liked the character art and that specific part! 😄