I enjoyed my playthrough of this game ~ I restarted level two 10 times! That being said, the two minigames felt disconnected to me. The water consumption and heat levels that I was micromanaging in between levels felt like they did not mean anything in the tower defense scene mechanically. Though the management definitely got your point across narratively. I am curious to hear if heat and water management were meant to factor into your tower defense scene with a longer dev cycle. Thanks for making!