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Huge update for this game. v0.60 has been released, and this is what I consider to be the definitive version of the game so far. It is the version I plan to upload to Steam, and I've completely overhauled the game to address many of the issues that have been brought up in the past. This patch adds the following:

-A total rebalancing of the game's economy and rate of progression

-A complete overhaul of enemy behavior. Enemies are now much smarter and behave in various strategic ways, such as using tactical retreats and group formation attacks

-An overhaul of the beginning game experience

-New racial abilities added. These unlock during Zone 2 and are very powerful!

-Adjustable difficulty. Enemy behavior changes with difficulty, as well as some damage inflicted.

-Many sprites have been made more beautiful, and things like additional lighting, drop shadows and sprite trailing to simulate motion blur are added

-New racial Feats

-A new title screen and logo. It looks so much better than before!

And even more! This is the build I need feedback on the most, as it's the build I will be uploading to Steam. I plan for this to be the last major update until release, though I'll continue to add various patches and small tweaks here and there.

You can read the full changelog and download the demo here: https://bynary-fission.itch.io/tower-of-the-immortals/devlog/1622997/v060-releas...