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Eridanus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| ๐ SFX/Ambience | #18 | 2.500 | 2.500 |
| ๐จ Art/Effects | #18 | 2.600 | 2.600 |
| ๐ก Creativity | #19 | 2.800 | 2.800 |
| Overall | #20 | 2.600 | 2.600 |
| ๐ Theme | #20 | 2.900 | 2.900 |
| ๐ฎ Fun | #25 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
๐ฌ Discord name or any way we can contact you
redmenace68700_
โ๏ธ Engine
Python with pygame CE
๐ฅ Team members (optional)
Sandmen
๐ค Did you use AI?
No
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Comments
I have no idea what's happening, but I do know that I like the graphics!
A fun lil' game! I like the vibe & focused scope. I would've liked a reticle, but otherwise I like the idea of snatching up resources & keeping the light on. I'm not sure what triggers the events but I'm glad they're there.
Keep it up!
Thank you for your feedback! If by events you are referring to the 'bugs' like the rainbow cursor or the illusion ressources, they are caused by excessive use of the harpoon. Each level has a multiplicator (stage 1 has a multi of 0). We called it 'confusion' and wanted to add some more interactions with it but it kinda fell behind. The idea was to have little popups like "they are watching you!" or eerie sounds play each time you passed a confusion threshold. All to simulate the player getting mad from the light of 'the beacon'.