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I am a player who likes to read the instructions, the page description, and watch the trailer before booting up. Safe to say, I was excited to see how your gameplay loop would work. After a couple minutes, I was a little disappointed when there seemed to be no end goal for the player to strive for, beyond a rather large garden in which "tending" (shooting pests) persists. Which felt a little pointless, around level 30. Strategically, why would I ever unplant a tree? I am not sure how I would improve on this, as the mechanics just felt a bit disjointed from the jam's theme for me. Thanks for making!

Thank you! Sorry, the game is not in a releasable state, as I wrote on the description page. The unplanting mechanism is there becuase a player might misplace a tree.