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(+4)

First off, congrats on your first game jam! It’s a cool concept, but I did have some feedback regarding the gameplay:

Readability could use improvement: damaging tiles like spikes should be visually distinguishable from normal terrain, like a different color or high contrast. The brown horizontal bars look more like platforms than the actual platforms. The collectibles like the key and gray rectangle thing are pretty hidden against a mostly gray background.

Also faced a few bugs:

  • I can jump infinitely against certain walls as the kid (like the first wall on the right of level 1), doesn’t seem intentional
  • Blocks can’t move through the gray rectangle collectible
  • You stick to walls by moving into them midair, which it kills your momentum. Happens for doors and blocks too
  • The platform to the right of the seesaw on level 3 seems bugged
  • You can get stuck on the button in the bottom right of level 5 as the teen(?)
  • Putting a block in a teleporter makes the sprite disappear but the collision shape remains
  • I couldn’t play through level 5, the level design felt really convoluted, especially since it also introduced a new mechanic (teleporters). Also, one of the levers on the right wasn’t accessible

You probably already knew about most of these, but I hope it helps. It’s still pretty high quality for your first jam entry. Nice work!

(+1)

Yeah, we knew about bugs, but some of these discovered only now.

We tried to fix our game in last days of work, but didnt make it in time. I think we will upgrade the game after game jam.

Thank you for paying so much attention to our game!