First off, congrats on your first game jam! It’s a cool concept, but I did have some feedback regarding the gameplay:
Readability could use improvement: damaging tiles like spikes should be visually distinguishable from normal terrain, like a different color or high contrast. The brown horizontal bars look more like platforms than the actual platforms. The collectibles like the key and gray rectangle thing are pretty hidden against a mostly gray background.
Also faced a few bugs:
- I can jump infinitely against certain walls as the kid (like the first wall on the right of level 1), doesn’t seem intentional
- Blocks can’t move through the gray rectangle collectible
- You stick to walls by moving into them midair, which it kills your momentum. Happens for doors and blocks too
- The platform to the right of the seesaw on level 3 seems bugged
- You can get stuck on the button in the bottom right of level 5 as the teen(?)
- Putting a block in a teleporter makes the sprite disappear but the collision shape remains
- I couldn’t play through level 5, the level design felt really convoluted, especially since it also introduced a new mechanic (teleporters). Also, one of the levers on the right wasn’t accessible
You probably already knew about most of these, but I hope it helps. It’s still pretty high quality for your first jam entry. Nice work!