Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sight's OutView game page

Navigate labyrinthine caves and solve puzzles - with your eyes closed.
Submitted by Will Bowerman, Alix — 1 day, 6 hours before the deadline
Add to collection

Play game

Sight's Out's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#553.2504.429
Gameplay#732.9354.000
Overall#773.0664.179
Authenticity (or, Creativity in use of resolution)#813.5644.857
Graphics#952.5163.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
We used "Seeing With Sound"! The player needs to use visual representations of sound effects in the environment in order to navigate spaces.

Tooling
Godot, I'm familiar with it. I made the music (and several of the sound effects) in Reaper, which I'm also familiar with. Alix used Aseprite for the first time when working on this game!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool idea! Combining memory mechanics with both auditory and visual cues is a super clever take on the theme. Good job putting this together!

Developer

Thank you, and thank you for playing!!

Submitted(+1)

I really love the atmosphere! It reminds me on games like Fe and Rime. The theme is used very well and the art is very charming. Keep it up~ :D

Developer

Ooh yeah, those games are also very atmosphere-forward with lots of tonal sounds. Thank you for playing!

Submitted (1 edit)

Tried on WINDOWS : 

YAYS

  • Loved the ambience even in the menu / title screen.
  • Text was very readable & I love the arrow direction design.
  • Being able to 'preview' the map / remember at certain spots, then be blind again was a nice mechanic
  • I liked the audio difference/sprite showing what i was stepping on (EG stone, grass, water)
  • If you do end up warping, it shows a little of the area where you were stuck, so you can keep it in mind when you go back to strategise.
  • The character art is very sweet.
  • Tile graphics were calming and refreshing. Looked good with low resoltuion

NAYS

  • When you hit a wall, it's just silent.  Expected a gentle buzz or nudge or a cross X indicator on the side you can't go.
  • Opening and closing your eyes without moving still uses it up.
  • Being locked into [Z] as the button not [SPACE] or [ENTER] during the intro menus felt odd.
  • At one point I warped when on top of a checkpoint and then couldn't move around anymore (as in game no longer accepted movement but i could still WARP / got stuck.

Excellent use of the theme!

Reminds me of PROXIMATE but with visuals, instead of a HUD / text heavy solution, You may enjoy that game as well :).

Developer(+1)

Thank you for your thoughts! I actually did experiment with wall bumping effects, but found that they gave a little bit too much away and made sliding against the wall to progress even more effective than it already is, which I wasn't fond of.

Submitted(+1)

Great implementation of the theme, and a lot of interesting ideas put to use. A nice presentation as well. My experience with the game oscillated between delight at the level design and a bit of tedium with the process. Overall great submission!

Developer

Thank you for playing!!

(+2)

honestly the only flaw with this game is that it's about these cute creatures but you spend most of your time not looking at them.

gameplay: these types of memory puzzle games are really rare, and it was a lot of fun to see some of these new ideas about how memory puzzles can be explored! i thought the difficulty was really well tuned in particular, which seems really hard to do as a developer, since you immediately lose the ability to play with fresh eyes.... (ears?)  

art: really impressive how this game makes the most of the 64x64 restriction! the tiles and objects are pretty, distinct, and visually clear, and the overall impression of the low-low-res art style suits the story well. 

story/characters/music: a gentle, contemplative, melancholy but hopeful piece about Creatures, which is exactly what we all need most days in the big 2026