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Sight's Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #55 | 3.250 | 4.429 |
| Gameplay | #73 | 2.935 | 4.000 |
| Overall | #77 | 3.066 | 4.179 |
| Authenticity (or, Creativity in use of resolution) | #81 | 3.564 | 4.857 |
| Graphics | #95 | 2.516 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
We used "Seeing With Sound"! The player needs to use visual representations of sound effects in the environment in order to navigate spaces.
Tooling
Godot, I'm familiar with it. I made the music (and several of the sound effects) in Reaper, which I'm also familiar with. Alix used Aseprite for the first time when working on this game!
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Comments
Cool idea! Combining memory mechanics with both auditory and visual cues is a super clever take on the theme. Good job putting this together!
Thank you, and thank you for playing!!
I really love the atmosphere! It reminds me on games like Fe and Rime. The theme is used very well and the art is very charming. Keep it up~ :D
Ooh yeah, those games are also very atmosphere-forward with lots of tonal sounds. Thank you for playing!
Tried on WINDOWS :
YAYS
NAYS
Excellent use of the theme!
Reminds me of PROXIMATE but with visuals, instead of a HUD / text heavy solution, You may enjoy that game as well :).
Thank you for your thoughts! I actually did experiment with wall bumping effects, but found that they gave a little bit too much away and made sliding against the wall to progress even more effective than it already is, which I wasn't fond of.
Great implementation of the theme, and a lot of interesting ideas put to use. A nice presentation as well. My experience with the game oscillated between delight at the level design and a bit of tedium with the process. Overall great submission!
Thank you for playing!!
honestly the only flaw with this game is that it's about these cute creatures but you spend most of your time not looking at them.
gameplay: these types of memory puzzle games are really rare, and it was a lot of fun to see some of these new ideas about how memory puzzles can be explored! i thought the difficulty was really well tuned in particular, which seems really hard to do as a developer, since you immediately lose the ability to play with fresh eyes.... (ears?)
art: really impressive how this game makes the most of the 64x64 restriction! the tiles and objects are pretty, distinct, and visually clear, and the overall impression of the low-low-res art style suits the story well.
story/characters/music: a gentle, contemplative, melancholy but hopeful piece about Creatures, which is exactly what we all need most days in the big 2026