Ok, the concept is great. That is undeniable, but the minigame could use some work. Maybe a grid system as opposed to free movement? Or something I was thinking about is making it so you don't lose energy upon three strikes, instead implementing a combo meter that increases the amount of points you earn. With this, you would need to increase the cost of items but the game would definitely feel less rage inducing. All in all, awesome concept and art direction. Minigame is a little rough though