Thanks for sharing your project! I agree with Atlas that the trajectory was hard to see; I didn't notice it until my last order of the day. I also wasn't entirely sure where I was aiming for to start with. Perhaps a guided tutorial for the first round would be a good idea? Also really impressed you were able to translate the game to both Japanese and English. Any suggestions for the best way to do translation of game text with AI help?
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Thanks for the thoughtful feedback!
I wanted the result itself to be fun, not just “getting everything in.” Whatever happens becomes a poster and receipt, and even if you miss every shot, the manager still says something positive. I wanted it to feel light, almost like checking your fortune.
That’s also why I kept the aiming guide subtle and hoped players would use the previous trajectory as a reference.
For translation, I mostly use AI with the game context, then adjust the text in the actual UI.